LCL13973
Local Test Server (No EAC / Tiny Map / Frozen AI)
Offline 90.185.0.204:28015 checked 32d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 24 Sep, 15:13 UTC33d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 48/500
-
02MODPlayers 132/100
-
03MODPlayers 62/225
-
04MODPlayers 59/700
-
05MODPlayers 13/200
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06MODPlayers 16/1000
Quick answers
From the figures on this page.
Filters
Where does Local Test Server (No EAC / Tiny Map / Frozen AI) appear in Rust Tracker lists and filters?
These Rust Tracker lists carry Local Test Server (No EAC / Tiny Map / Frozen AI): Modded servers, tracked live. These filters surface it on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which tags does Local Test Server (No EAC / Tiny Map / Frozen AI) carry, and what do they mean?
Listed for the server browser to read, Local Test Server (No EAC / Tiny Map / Frozen AI) publishes these tags: gmrust (Game mode): Rust survival, standard mode; mp2 (Max players): Capacity: 2 slots; ts8 (Group limit): Teams cap at 8; this is the game default; v2633 (Protocol): Your game must be on protocol 2633 to connect; cs165217 (Build): Build: 165217; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): Region code: not set; ^o (Oxide): Plugin framework confirmed: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.
Wipe Times
What should you expect on Local Test Server (No EAC / Tiny Map / Frozen AI) when wipe day lands?
The average peak across recent wipes: 1 players. 0 hours after the latest wipe, the crowd peaked.
When does Local Test Server (No EAC / Tiny Map / Frozen AI) wipe?
Local Test Server (No EAC / Tiny Map / Frozen AI)'s rhythm cannot be told yet: too few wipes on record. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. 33 days 8 hours since this world was made.
Server Details
What is the uptime on Local Test Server (No EAC / Tiny Map / Frozen AI), and is it online?
Offline: Local Test Server (No EAC / Tiny Map / Frozen AI) confirmed offline, last seen 32 days 7 hours ago. Uptime stood at 0% for the last 7 full days, 0 of 168 hours online. First contact for Rust Tracker: 24 September 2026.
Which Rust version is confirmed on Local Test Server (No EAC / Tiny Map / Frozen AI)?
Rust network protocol 2633 and build 165217 is the build on Local Test Server (No EAC / Tiny Map / Frozen AI); the platform is Windows. The same protocol is required to join, and Steam updates it for you.
What location is Local Test Server (No EAC / Tiny Map / Frozen AI) hosted in?
Region: none published by Local Test Server (No EAC / Tiny Map / Frozen AI). The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. Connect on 90.185.0.204:28015.
Player Count
What is the player count on Local Test Server (No EAC / Tiny Map / Frozen AI)?
Last seen 32 days 7 hours ago; Local Test Server (No EAC / Tiny Map / Frozen AI) is offline at present.
What rank does Local Test Server (No EAC / Tiny Map / Frozen AI) carry among Rust servers?
Top 61% of all ranked servers, and #13,973 on seven-day player hours: Local Test Server (No EAC / Tiny Map / Frozen AI).
Settings
Which settings and rules are confirmed on Local Test Server (No EAC / Tiny Map / Frozen AI)?
Nothing in Local Test Server (No EAC / Tiny Map / Frozen AI)'s name states a gather rate. Up to 8 players per group, the game's default. It runs survival, gather, build and raid: the standard game. Players can raid and fight each other here. Plugins or settings change the game, and the server browser lists it under Modded. Plugins on it: Oxide. Off: VAC, Valve's anti-cheat.
Which map is confirmed for Local Test Server (No EAC / Tiny Map / Frozen AI)?
Generated by the game: the procedural map on Local Test Server (No EAC / Tiny Map / Frozen AI).
Connect
What is the way to join Local Test Server (No EAC / Tiny Map / Frozen AI)?
To connect: start Rust, press F1, enter client.connect 90.185.0.204:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp2,ptrak,$r?,v2633,gmrust,cs165217,ts8,^o^z
Game
gmrust
mp2
ts8
v2633
cs165217
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.