DVE7961
[DEV] Server
Offline 89.93.3.136:12015 checked 2d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 36% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 19 Oct, 19:49 UTC8d ago | 0 | – | running | 0 |
| Sat 17 Oct, 08:31 UTC10d ago | 1 | held half | 2.5 days | 0 |
| Sun 4 Oct, 14:00 UTC23d ago | 1 | halved by day 1 | 12.8 days | 0 |
| Sat 3 Oct, 22:21 UTC24d ago | 1 | – | 0.7 days | 0 |
| Fri 2 Oct, 22:01 UTC25d ago | 1 | – | 1 days | 0 |
| Sun 27 Sep, 18:55 UTC30d ago | 2 | halved by day 4 | 5.1 days | 1 |
| Thu 24 Sep, 21:58 UTC33d ago | 1 | held half | 2.9 days | 1 |
| Wed 23 Sep, 20:25 UTC34d ago | 1 | – | 1.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 46/500
-
02MODPlayers 122/100
-
03MODPlayers 49/225
-
04MODPlayers 21/700
-
05MODPlayers 6/200
-
06MODPlayers 7/1000
Quick answers
From the figures on this page.
Filters
Where does [DEV] Server appear in Rust Tracker lists and filters?
These Rust Tracker lists carry [DEV] Server: Modded servers, tracked live. It comes up under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on [DEV] Server?
Listed for the server browser to read, [DEV] Server publishes these tags: gmrust (Game mode): Survival as standard Rust plays; mp2 (Max players): Slots: 2; ts8 (Group limit): Default team size: 8; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): Region code: not set; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; ^y (Carbon): Carbon is installed — a plugin framework. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.
Wipe Times
What happens on [DEV] Server on wipe day?
At their busiest, recent wipes averaged 1 players. 0 hours after the latest wipe, the crowd peaked. Half the peak was held until the next wipe in 33% of its recent wipes. In the other cases, half the peak was lost by day 2.5.
Which wipe times are confirmed for [DEV] Server?
Irregular wipe times at [DEV] Server: there is no next wipe to predict. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. Its world went live 8 days 8 hours.
Location and Status
Is [DEV] Server up, and how does its uptime hold?
Tracking shows [DEV] Server offline as of now, last seen 2 days 8 hours ago. 32 of 168 hours up over the last 7 full days: 19% uptime. The first sighting by Rust Tracker was 13 September 2026.
Which Rust build is [DEV] Server running?
Rust network protocol 2635 and build 168909 on Windows is what [DEV] Server runs. Steam updates it for you; your game must share the protocol to join.
Which location is [DEV] Server in?
Region: none published by [DEV] Server. Rust Tracker displays the location a server claims; it does not verify where the machine sits. Connect on 89.93.3.136:12015.
Population
What is the player count on [DEV] Server?
Offline now for [DEV] Server, last seen 2 days 8 hours ago. Seven-day average 0 players; peak 2.
How does [DEV] Server compare in the rankings?
Seven-day player hours put [DEV] Server at #7,961, within the top 36% of all ranked servers.
Map and Rules
Which settings and rules are confirmed on [DEV] Server?
Nothing in [DEV] Server's name states a gather rate. Up to 8 players per group, the game's default. survival is the game mode, gather, build and raid: the standard game. Raiding and PvP are permitted between players. The server browser lists it under Modded, where plugins or settings change the game. Carbon plugins run on it. VAC is on, Valve's anti-cheat.
What map is [DEV] Server on?
Procedural map on [DEV] Server, made by the game.
How to Join
How do you get onto [DEV] Server?
To connect: start Rust, press F1, enter client.connect 89.93.3.136:12015 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp2,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y
Game
gmrust
mp2
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.