DVE8029
[DEV] Server
Offline 89.93.3.136:12015 checked 5h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 36% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 17:47 UTC1d ago | – | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 42/500
-
02MODPlayers 121/100
-
03MODPlayers 51/225
-
04MODPlayers 25/700
-
05MODPlayers 4/200
-
06MODPlayers 7/1000
Quick answers
From the figures on this page.
Tags
Which Rust Tracker filters and lists carry [DEV] Server?
These Rust Tracker lists carry [DEV] Server: Modded servers, tracked live. These filters surface it on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
How should you read the tags on [DEV] Server?
These tags are published by [DEV] Server for the game's server browser to read: gmrust (Game mode): Survival as standard Rust plays; mp2 (Max players): Slots: 2; ts8 (Group limit): Teams cap at 8; this is the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): Region code: not set; ^z (Modded): The game is changed by plugins or settings; listed under Modded; ^y (Carbon): Plugin framework: Carbon. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.
Wipe Schedule
Which wipe times are confirmed for [DEV] Server?
[DEV] Server's rhythm cannot be told yet: too few wipes on record. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. Its world went live 34 hours.
Location and Status
Is [DEV] Server up, and how does its uptime hold?
Tracking shows [DEV] Server offline as of now, last seen 5 hours ago. By its own uptime figure, the last restart was roughly 2 hours ago. Uptime stood at 25% for the last 2 full days, 12 of 48 hours online. First contact for Rust Tracker: 25 October 2026.
What Rust version is [DEV] Server on?
Rust network protocol 2635 and build 168909 on Windows is what [DEV] Server runs. Steam updates it for you; your game must share the protocol to join.
What is performance like on [DEV] Server?
Average server fps over the last 48 hours: 159, with a low of 117. Maximum entities carried: 66,413, from buildings and deployables to everything else. Memory peaked at 2,267 MB. Lag, as players experience it, comes from low fps and a rising entity count.
Where does [DEV] Server sit?
No region is published by [DEV] Server. Rust Tracker displays the location a server claims; it does not verify where the machine sits. You connect at 89.93.3.136:12015.
Population
What is the player count on [DEV] Server?
Last seen 5 hours ago; [DEV] Server is offline at present. Seven-day average 1 players; peak 2. At 18:00 UTC it drew its highest average of the last 48 hours: 1 players.
How does [DEV] Server compare in the rankings?
On player hours over seven days, [DEV] Server ranks #8,029, inside the top 36% of all ranked servers.
Settings
Which settings and rules are confirmed on [DEV] Server?
No gather rate appears in [DEV] Server's name. Up to 8 players per group, the game's default. survival is the game mode, gather, build, raid, as the game intends. Players can raid and fight each other here. The server browser lists it under Modded, where plugins or settings change the game. Carbon plugins run on it. VAC is on, Valve's anti-cheat.
Which map is confirmed for [DEV] Server?
Generated by the game from seed 799696644, the procedural map on [DEV] Server measures 3,500. Look at it on RustMaps from this page: equal size and seed return the same map.
Connect
Which steps join [DEV] Server?
Open the console in Rust with F1 after starting the game, then type client.connect 89.93.3.136:12015. Alternatively, Launch Rust here opens Rust via Steam and connects you.
Server tags
What each one means.
Published as mp2,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y
Game
gmrust
mp2
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.