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Rust TrackerRTRC · Radar control
ATIS RTRC INFO H SRV11,597online PAX34,587playing OCC2,830with players WIPED 3H60
MODModded traffic
Callsign

DVE8029

[DEV] Server

Offline 89.93.3.136:12015 checked 5h ago

moddedcarbon
Clearance · join
Players now 0/ 2 0% full
7-day average1peak 2
Rank#8,029top 36%
Last wipe1d agono schedule published
Next wipe–too few wipes seen yet
Track history

Players

AveragePeakWipe
00.511.5214:0016:0018:0021:0019:0022:00Wiped Mon 26 Oct, 17:47 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
010020030040014:0016:0018:0021:0019:0022:00Wiped Mon 26 Oct, 17:47 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Oct26 Oct27 Oct28 Oct

Top 36% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 17:47 UTC1d ago – – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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  3. 03MOD
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    Players 51/225
  4. 04MOD
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  5. 05MOD
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  6. 06MOD
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ATIS · this server

Quick answers

From the figures on this page.

Tags

Which Rust Tracker filters and lists carry [DEV] Server?

These Rust Tracker lists carry [DEV] Server: Modded servers, tracked live. These filters surface it on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.

How should you read the tags on [DEV] Server?

These tags are published by [DEV] Server for the game's server browser to read: gmrust (Game mode): Survival as standard Rust plays; mp2 (Max players): Slots: 2; ts8 (Group limit): Teams cap at 8; this is the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): Region code: not set; ^z (Modded): The game is changed by plugins or settings; listed under Modded; ^y (Carbon): Plugin framework: Carbon. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.

Wipe Schedule

Which wipe times are confirmed for [DEV] Server?

[DEV] Server's rhythm cannot be told yet: too few wipes on record. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. Its world went live 34 hours.

Location and Status

Is [DEV] Server up, and how does its uptime hold?

Tracking shows [DEV] Server offline as of now, last seen 5 hours ago. By its own uptime figure, the last restart was roughly 2 hours ago. Uptime stood at 25% for the last 2 full days, 12 of 48 hours online. First contact for Rust Tracker: 25 October 2026.

What Rust version is [DEV] Server on?

Rust network protocol 2635 and build 168909 on Windows is what [DEV] Server runs. Steam updates it for you; your game must share the protocol to join.

What is performance like on [DEV] Server?

Average server fps over the last 48 hours: 159, with a low of 117. Maximum entities carried: 66,413, from buildings and deployables to everything else. Memory peaked at 2,267 MB. Lag, as players experience it, comes from low fps and a rising entity count.

Where does [DEV] Server sit?

No region is published by [DEV] Server. Rust Tracker displays the location a server claims; it does not verify where the machine sits. You connect at 89.93.3.136:12015.

Population

What is the player count on [DEV] Server?

Last seen 5 hours ago; [DEV] Server is offline at present. Seven-day average 1 players; peak 2. At 18:00 UTC it drew its highest average of the last 48 hours: 1 players.

How does [DEV] Server compare in the rankings?

On player hours over seven days, [DEV] Server ranks #8,029, inside the top 36% of all ranked servers.

Settings

Which settings and rules are confirmed on [DEV] Server?

No gather rate appears in [DEV] Server's name. Up to 8 players per group, the game's default. survival is the game mode, gather, build, raid, as the game intends. Players can raid and fight each other here. The server browser lists it under Modded, where plugins or settings change the game. Carbon plugins run on it. VAC is on, Valve's anti-cheat.

Which map is confirmed for [DEV] Server?

Generated by the game from seed 799696644, the procedural map on [DEV] Server measures 3,500. Look at it on RustMaps from this page: equal size and seed return the same map.

Connect

Which steps join [DEV] Server?

Open the console in Rust with F1 after starting the game, then type client.connect 89.93.3.136:12015. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp2,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival as standard Rust plays.
mp2
Max players Slots: 2.
ts8
Group limit Teams cap at 8; this is the game default.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build This server runs game build 168909.
ptrak
Networking RakNet is the network layer — the game's standard.
$r?
Region code Region code: not set.

Mods and access

^z
Modded The game is changed by plugins or settings; listed under Modded.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.