SVG6919
Savage Sands
Offline 89.43.208.247:28015 checked 8h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 31% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 22:32 UTC14d ago | 1 | – | running | 0 |
| Tue 13 Oct, 18:08 UTC15d ago | 1 | – | 1.2 days | 0 |
| Thu 1 Oct, 18:09 UTC FW27d ago | 2 | held half | 12 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 102/500
-
02MODPlayers 126/100
-
03MODPlayers 131/225
-
04MODPlayers 46/700
-
05MODPlayers 4/200
-
06MODPlayers 19/1000
Quick answers
From the figures on this page.
Tags
Which lists and filters on Rust Tracker show Savage Sands?
On Rust Tracker, Savage Sands sits in these lists: Modded servers, tracked live. It comes up under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which tags does Savage Sands carry, and what do they mean?
These tags are published by Savage Sands for the game's server browser to read: gmrust (Game mode): Standard survival mode for Rust; mp50 (Max players): Slots: 50; ts8 (Group limit): Teams cap at 8; this is the game default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): The region code is unset; ^o (Oxide): Plugin framework confirmed: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; listed under Modded. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.
Wipe Schedule
What should you expect on Savage Sands when wipe day lands?
At their busiest, recent wipes averaged 1 players. The peak on the latest wipe came 0 hours after it. Recent wipes kept the crowd above half the peak until the next wipe 100% of the time.
On what schedule does Savage Sands wipe?
No next wipe to predict for Savage Sands, which wipes at irregular times. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. Its world went live 14 days 9 hours.
Server Details
How reliable is Savage Sands, and is it online now?
Offline now, Savage Sands was last seen 8 hours ago. About 1 hours ago it restarted last, based on reported uptime. Uptime stood at 88% for the last 7 full days, 147 of 168 hours online. First contact for Rust Tracker: 13 September 2026.
Which Rust version is confirmed on Savage Sands?
Rust network protocol 2635 and build 168909 on Linux is what Savage Sands runs. The same protocol is required to join, and Steam updates it for you.
What is performance like on Savage Sands?
For the last 48 hours it averaged 114 server fps; the floor was 96. Buildings, deployables and the rest of the world took it to a maximum of 155,456 entities. Memory peaked at 4,128 MB. A climbing entity count and low fps are what register as lag for players.
Where does Savage Sands sit?
Region: none published by Savage Sands. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. Connect on 89.43.208.247:28015.
Population
What is the player count on Savage Sands?
Last seen 8 hours ago; Savage Sands is offline at present. Over seven days: average 0, peak 2 players. Busiest window in 48 hours: 21:00 UTC, 2 players on average.
How does Savage Sands compare in the rankings?
On player hours over seven days, Savage Sands ranks #6,919, inside the top 31% of all ranked servers.
Map and Rules
Which settings and rules are confirmed on Savage Sands?
The name of Savage Sands carries no gather rate. The game's default applies: groups can have up to 8 players. It runs survival, gather, build, raid, as the game intends. Fighting and raiding between players are on. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins run on it. On: VAC, Valve's anti-cheat.
Which map is loaded on Savage Sands?
The map on Savage Sands is procedural, size 5,000, seed 1411653045, generated by the game. Look at it on RustMaps from this page: equal size and seed return the same map. Read the name of its map: Custom Map.
Connect
How do you get onto Savage Sands?
Open the console in Rust with F1 after starting the game, then type client.connect 89.43.208.247:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.
Server tags
What each one means.
Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp50
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.