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Rust TrackerRTRC · Radar control
ATIS RTRC INFO M SRV11,645online PAX42,938playing OCC3,029with players WIPED 3H91
MODModded traffic
Callsign

SVG6919

Savage Sands

Offline 89.43.208.247:28015 checked 8h ago

moddedoxide
Clearance · join
Players now 0/ 50 0% full
7-day average0peak 2
Rank#6,919top 31%
Last wipe14d agono schedule published
Next wipe–no rhythm it keeps
Track history

Players

AveragePeak
00.511.5209:0013:0016:0020:0023:0000:00

Hourly average and peak, UTC.

Server performance

05010015020009:0013:0016:0020:0023:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 31% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap6.6 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Wed 14 OctTue 13 OctThu 1 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 22:32 UTC14d ago 1 – running 0
Tue 13 Oct, 18:08 UTC15d ago 1 – 1.2 days 0
Thu 1 Oct, 18:09 UTC FW27d ago 2 held half 12 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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  5. 05MOD
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ATIS · this server

Quick answers

From the figures on this page.

Tags

Which lists and filters on Rust Tracker show Savage Sands?

On Rust Tracker, Savage Sands sits in these lists: Modded servers, tracked live. It comes up under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which tags does Savage Sands carry, and what do they mean?

These tags are published by Savage Sands for the game's server browser to read: gmrust (Game mode): Standard survival mode for Rust; mp50 (Max players): Slots: 50; ts8 (Group limit): Teams cap at 8; this is the game default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): The region code is unset; ^o (Oxide): Plugin framework confirmed: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; listed under Modded. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.

Wipe Schedule

What should you expect on Savage Sands when wipe day lands?

At their busiest, recent wipes averaged 1 players. The peak on the latest wipe came 0 hours after it. Recent wipes kept the crowd above half the peak until the next wipe 100% of the time.

On what schedule does Savage Sands wipe?

No next wipe to predict for Savage Sands, which wipes at irregular times. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. Its world went live 14 days 9 hours.

Server Details

How reliable is Savage Sands, and is it online now?

Offline now, Savage Sands was last seen 8 hours ago. About 1 hours ago it restarted last, based on reported uptime. Uptime stood at 88% for the last 7 full days, 147 of 168 hours online. First contact for Rust Tracker: 13 September 2026.

Which Rust version is confirmed on Savage Sands?

Rust network protocol 2635 and build 168909 on Linux is what Savage Sands runs. The same protocol is required to join, and Steam updates it for you.

What is performance like on Savage Sands?

For the last 48 hours it averaged 114 server fps; the floor was 96. Buildings, deployables and the rest of the world took it to a maximum of 155,456 entities. Memory peaked at 4,128 MB. A climbing entity count and low fps are what register as lag for players.

Where does Savage Sands sit?

Region: none published by Savage Sands. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. Connect on 89.43.208.247:28015.

Population

What is the player count on Savage Sands?

Last seen 8 hours ago; Savage Sands is offline at present. Over seven days: average 0, peak 2 players. Busiest window in 48 hours: 21:00 UTC, 2 players on average.

How does Savage Sands compare in the rankings?

On player hours over seven days, Savage Sands ranks #6,919, inside the top 31% of all ranked servers.

Map and Rules

Which settings and rules are confirmed on Savage Sands?

The name of Savage Sands carries no gather rate. The game's default applies: groups can have up to 8 players. It runs survival, gather, build, raid, as the game intends. Fighting and raiding between players are on. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins run on it. On: VAC, Valve's anti-cheat.

Which map is loaded on Savage Sands?

The map on Savage Sands is procedural, size 5,000, seed 1411653045, generated by the game. Look at it on RustMaps from this page: equal size and seed return the same map. Read the name of its map: Custom Map.

Connect

How do you get onto Savage Sands?

Open the console in Rust with F1 after starting the game, then type client.connect 89.43.208.247:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival mode for Rust.
mp50
Max players Slots: 50.
ts8
Group limit Teams cap at 8; this is the game default.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Network layer: RakNet, the game's standard.
$r?
Region code The region code is unset.

Mods and access

^o
Oxide Plugin framework confirmed: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.