Skip to the page
Rust TrackerRTRC · Radar control
ATIS RTRC INFO F SRV11,829online PAX89,289playing OCC4,008with players WIPED 3H57
MODModded traffic
Callsign

PRC9315=

Rust 6K | Procedural Map

Online 89.197.85.94:28115 checked 2h ago

moddedoxide
Clearance · join
Players now 0/ 20 0% full
7-day average0peak 2
Rank#9,315top 42%
No wipesresets8 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Track history

Players

AveragePeak
00.511.5220:0021:0015:0016:0017:00

Hourly average and peak, UTC.

Server performance

05010015020020:0021:0015:0016:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct8 Oct11 Oct16 Oct19 Oct28 Oct

Top 42% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 16:53 UTC2h ago – – – 1
Wed 28 Oct, 16:11 UTC2h ago – – – 2
Wed 28 Oct, 15:51 UTC3h ago – – – 2
Wed 28 Oct, 15:24 UTC3h ago – – – 2
Mon 26 Oct, 15:01 UTC2d ago – – – 0
Mon 26 Oct, 12:09 UTC2d ago – – – 0
Mon 26 Oct, 11:45 UTC2d ago – – – 1
Mon 26 Oct, 11:00 UTC2d ago 2 held half 2.2 days 1
Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
    Callsign WIP016EU · groups of 8+ · weekly · 137 on average РОССИЙСКИЙ ДЛЯ НОВИЧКОВ | WIPE 28.10
    Players 122/300
  2. 02MOD
    Callsign HBU015EU · groups of 1000+ · 23 on average EU Hub 01
    Players 11/3300
  3. 03MOD
    Callsign RDL017groups of 8+ · 19 on average RaidLab
    Players 200/50
  4. 04MOD
    Callsign RUS017EU · groups of 8+ · monthly · 2 on average 404 RUST /ДЛЯ НОВИЧКОВ /МОСКОВСКИЙ 19.10
    Players 4/300
  5. 05MOD
    Callsign KTI017groups of 8+ · 1x · 2 on average [IR][1X] Mz RUST | No KIT | SkinBox | Vanilla+
    Players 0/50
  6. 06MOD
    Callsign SHC468groups of 8+ · 2 on average A Shockbyte Rust Server
    Players 1/40
ATIS · this server

Quick answers

From the figures on this page.

Tags

Where does Rust 6K | Procedural Map appear in Rust Tracker lists and filters?

On Rust Tracker, Rust 6K | Procedural Map sits in these lists: Modded servers, tracked live. It comes up under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

What do the tags mean that Rust 6K | Procedural Map is listed under?

The game's server browser reads these tags from Rust 6K | Procedural Map: gmrust (Game mode): Survival as standard Rust plays; mp20 (Max players): Capacity: 20 slots; ts8 (Group limit): Team limit is 8, the game default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): The region code is unset; ^o (Oxide): Plugin framework confirmed: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; listed under Modded. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.

Wipe Schedule

When does Rust 6K | Procedural Map wipe?

Every few hours Rust 6K | Procedural Map starts a fresh world, so there is no wipe schedule to track and no reset counts as a wipe.

Server Details

What is the uptime on Rust 6K | Procedural Map, and is it online?

Tracking shows Rust 6K | Procedural Map online as of now. The uptime it reports puts the last restart about 5 minutes ago. 12 of 168 hours up over the last 7 full days: 7% uptime. Rust Tracker logged it first on 4 October 2026.

Which Rust version is confirmed on Rust 6K | Procedural Map?

Rust network protocol 2635 and build 168909 is the build on Rust 6K | Procedural Map; the platform is Windows. The same protocol is required to join, and Steam updates it for you.

Is Rust 6K | Procedural Map holding performance?

Average server fps over the last 48 hours: 109, with a low of 107. Maximum entities carried: 139,311, from buildings and deployables to everything else. Peak memory use: 3,680 MB. Players feel lag when fps drops and the entity count climbs.

Where does Rust 6K | Procedural Map sit?

Region: none published by Rust 6K | Procedural Map. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. Connect on 89.197.85.94:28115.

Player Count

Is Rust 6K | Procedural Map busy?

Rust 6K | Procedural Map is at 0 players, capacity 20. Over seven days: average 0, peak 2 players. Busiest window in 48 hours: 21:00 UTC, 1 players on average.

How does Rust 6K | Procedural Map compare in the rankings?

Seven-day player hours put Rust 6K | Procedural Map at #9,315, within the top 42% of all ranked servers.

Settings

Which settings and rules are confirmed on Rust 6K | Procedural Map?

The name of Rust 6K | Procedural Map carries no gather rate. 8 players per group is the game's default, and the cap holds. It runs survival, gather, build and raid: the standard game. Players can raid and fight each other here. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins run on it. VAC is on, Valve's anti-cheat.

Which map is loaded on Rust 6K | Procedural Map?

A procedural map of size 5,000 runs on Rust 6K | Procedural Map, generated by the game from seed 561201300. Size and seed match, so the map is the same: view it on RustMaps from this page.

Connect

How do you get onto Rust 6K | Procedural Map?

To connect: start Rust, press F1, enter client.connect 89.197.85.94:28115 in the console. Or use Launch Rust on this page to open Rust through Steam and join.

Transponder codes

Server tags

What each one means.

Published as mp20,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp20
Max players Capacity: 20 slots.
ts8
Group limit Team limit is 8, the game default.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build This server runs game build 168909.
ptrak
Networking Network layer: RakNet, the game's standard.
$r?
Region code The region code is unset.

Mods and access

^o
Oxide Plugin framework confirmed: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.