SKP15426=
SKP Testserver
Online 89.163.188.215:28015 checked 1h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 14 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 14:54 UTC16d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 205/500
-
02MODPlayers 121/100
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03MODPlayers 183/225
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04MODPlayers 126/700
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05MODPlayers 19/200
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06MODPlayers 50/1000
Quick answers
From the figures on this page.
Filters
Where does SKP Testserver appear in Rust Tracker lists and filters?
These Rust Tracker lists carry SKP Testserver: Modded servers, tracked live. These filters surface it on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the tags mean that SKP Testserver is listed under?
Listed for the server browser to read, SKP Testserver publishes these tags: gmrust (Game mode): Standard survival mode for Rust; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): Team limit is 8, the game default; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs167584 (Build): The game build is 167584; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): Region code: not set; ^o (Oxide): Plugin framework confirmed: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.
Wipe Schedule
What happens on SKP Testserver on wipe day?
The average peak across recent wipes: 1 players. The peak on the latest wipe came 14 hours after it.
Which wipe times are confirmed for SKP Testserver?
The record holds too few of SKP Testserver's wipes to show its rhythm. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. 16 days 3 hours since this world was made.
Location and Status
What is the uptime on SKP Testserver, and is it online?
SKP Testserver is up and online at this moment. By its own uptime figure, the last restart was roughly 15 days 5 hours ago. 168 of 168 hours up over the last 7 full days: 100% uptime. The first sighting by Rust Tracker was 13 September 2026.
What Rust version is SKP Testserver on?
Rust network protocol 2634 and build 167584 is the build on SKP Testserver; the platform is Linux. Steam updates it for you; your game must share the protocol to join.
What is performance like on SKP Testserver?
Server fps held an average of 13 across the last 48 hours, never below 8. Buildings, deployables and the rest of the world took it to a maximum of 117,186 entities. Peak memory use: 7,672 MB. A climbing entity count and low fps are what register as lag for players.
What location is SKP Testserver hosted in?
Nothing on region from SKP Testserver; none is published. Rust Tracker displays the location a server claims; it does not verify where the machine sits. You connect at 89.163.188.215:28015.
Population
What is the player count on SKP Testserver?
Tracking SKP Testserver: 0 of 10 slots filled. The last seven days put it at 0 players on average.
Where does SKP Testserver sit in the server rankings?
Seven-day player hours put SKP Testserver at #15,426, within the top 69% of all ranked servers.
Map and Rules
Which settings and rules are confirmed on SKP Testserver?
No gather rate appears in SKP Testserver's name. 8 players per group is the game's default, and the cap holds. It runs survival, gather, build, raid, as the game intends. Fighting and raiding between players are on. Plugins or settings change the game, and the server browser lists it under Modded. Oxide plugins run on it. VAC is on, Valve's anti-cheat.
What map is SKP Testserver on?
Generated by the game from seed 1203837342, the procedural map on SKP Testserver measures 4,500. Same size, same seed, same map. RustMaps shows it, linked from this page.
Connect
Which steps join SKP Testserver?
Open the console in Rust with F1 after starting the game, then type client.connect 89.163.188.215:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.
Server tags
What each one means.
Published as mp10,ptrak,$r?,v2634,gmrust,cs167584,ts8,^o^z
Game
gmrust
mp10
ts8
v2634
cs167584
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.