TES14336
TestServ12
Offline 89.125.214.42:28015 checked 28d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 104/500
-
02MODPlayers 122/100
-
03MODPlayers 153/225
-
04MODPlayers 45/700
-
05MODPlayers 4/200
-
06MODPlayers 18/1000
Quick answers
From the figures on this page.
Filters
Where does TestServ12 appear in Rust Tracker lists and filters?
On Rust Tracker, TestServ12 sits in these lists: Modded servers, tracked live. These filters surface it on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on TestServ12?
These tags are published by TestServ12 for the game's server browser to read: gmvanilla (Game mode): Game mode: vanilla survival; mp50 (Max players): Slots: 50; ts8 (Group limit): Default team size: 8; v2633 (Protocol): To join, your game must match protocol 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework confirmed: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.
Wipe Schedule
Which wipe times are confirmed for TestServ12?
TestServ12's rhythm cannot be told yet: too few wipes on record. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. Its world went live 28 days 18 hours.
Location and Status
How reliable is TestServ12, and is it online now?
Offline now, TestServ12 was last seen 28 days 12 hours ago. 0% uptime over the last 7 full days, with 0 of 168 hours up. First contact for Rust Tracker: 30 September 2026.
Which Rust build is TestServ12 running?
Rust network protocol 2633 and build 165217 is the build on TestServ12; the platform is Windows. The same protocol is required to join, and Steam updates it for you.
What location is TestServ12 hosted in?
Region: none published by TestServ12. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. Connect on 89.125.214.42:28015.
Player Count
What is the player count on TestServ12?
Offline: TestServ12, last seen 28 days 12 hours ago.
Where does TestServ12 sit in the server rankings?
Seven-day player hours put TestServ12 at #14,336, within the top 60% of all ranked servers.
Map and Rules
Which settings and rules are confirmed on TestServ12?
Nothing in TestServ12's name states a gather rate. The game's default applies: groups can have up to 8 players. survival is the game mode, gather, build, raid, as the game intends. Players can raid and fight each other here. The server browser lists it under Modded, where plugins or settings change the game. The plugin count stands at Oxide. VAC is on, Valve's anti-cheat.
Which map is confirmed for TestServ12?
The map on TestServ12 is procedural, size 1,000, seed 352165132, generated by the game. Size and seed match, so the map is the same: view it on RustMaps from this page.
How to Join
Which steps join TestServ12?
Open the console in Rust with F1 after starting the game, then type client.connect 89.125.214.42:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.
Server tags
What each one means.
Published as mp50,ptrak,$r?,v2633,gmvanilla,cs165217,ts8,^o^z
Game
gmvanilla
mp50
ts8
v2633
cs165217
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.