LCL15349
LOCAL raid difficulty validation
Offline 89.106.72.63:28125 checked 2d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 34/500
-
02MODPlayers 135/100
-
03MODPlayers 34/225
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04MODPlayers 28/700
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05MODPlayers 3/200
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06MODPlayers 4/1000
Quick answers
From the figures on this page.
Tags
Which lists and filters on Rust Tracker show LOCAL raid difficulty validation?
These Rust Tracker lists carry LOCAL raid difficulty validation: Modded servers, tracked live. These filters surface it on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
What do the tags mean that LOCAL raid difficulty validation is listed under?
These tags are published by LOCAL raid difficulty validation for the game's server browser to read: gmrust (Game mode): Standard survival mode for Rust; mp1 (Max players): Capacity: 1 slots; ts8 (Group limit): Default team size: 8; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; listed under Modded. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.
Wipe Schedule
When does LOCAL raid difficulty validation wipe?
Too few wipes on record for LOCAL raid difficulty validation to show its rhythm. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. Its world went live 2 days 3 hours.
Server Details
What is the uptime on LOCAL raid difficulty validation, and is it online?
Offline now, LOCAL raid difficulty validation was last seen 2 days 3 hours ago. 0 of 48 hours up over the last 2 full days: 0% uptime. Rust Tracker logged it first on 26 October 2026.
Which Rust version is confirmed on LOCAL raid difficulty validation?
Rust network protocol 2635 and build 168909 is the build on LOCAL raid difficulty validation; the platform is Windows. Steam updates it for you; your game must share the protocol to join.
What location is LOCAL raid difficulty validation hosted in?
Nothing on region from LOCAL raid difficulty validation; none is published. Rust Tracker displays the location a server claims; it does not verify where the machine sits. Connect on 89.106.72.63:28125.
Player Count
What is the player count on LOCAL raid difficulty validation?
Last seen 2 days 3 hours ago; LOCAL raid difficulty validation is offline at present. Across the past seven days, 0 players on average.
How does LOCAL raid difficulty validation compare in the rankings?
Seven-day player hours put LOCAL raid difficulty validation at #15,349, within the top 69% of all ranked servers.
Settings
Which settings and rules are confirmed on LOCAL raid difficulty validation?
Nothing in LOCAL raid difficulty validation's name states a gather rate. Up to 8 players per group, the game's default. survival is the game mode, gather, build, raid, as the game intends. Fighting and raiding between players are on. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins run on it. VAC is on, Valve's anti-cheat.
How to Join
What is the way to join LOCAL raid difficulty validation?
To connect: start Rust, press F1, enter client.connect 89.106.72.63:28125 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp1,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp1
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.