DVL16413
Development Server
Offline 88.187.251.142:28015 checked 27d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 55/500
-
02MODPlayers 124/100
-
03MODPlayers 81/225
-
04MODPlayers 29/700
-
05MODPlayers 3/200
-
06MODPlayers 6/1000
Quick answers
From the figures on this page.
Filters
Which lists and filters on Rust Tracker show Development Server?
These Rust Tracker lists carry Development Server: Modded servers, tracked live. It comes up under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on Development Server?
These tags are published by Development Server for the game's server browser to read: gmrust (Game mode): Standard survival mode for Rust; mp50 (Max players): 50 slots on this server; ts8 (Group limit): Teams cap at 8; this is the game default; v2633 (Protocol): Your game must be on protocol 2633 to connect; cs165217 (Build): The game build is 165217; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): Region code: not set; ^o (Oxide): Plugin framework confirmed: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.
Wipe Times
When does Development Server wipe?
Too few wipes on record for Development Server to show its rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. This world has been running 27 days 15 hours.
Server Details
How reliable is Development Server, and is it online now?
Tracking shows Development Server offline as of now, last seen 27 days 15 hours ago. 0% uptime over the last 7 full days, with 0 of 168 hours up. The first sighting by Rust Tracker was 1 October 2026.
What Rust version is Development Server on?
Rust network protocol 2633 and build 165217 is the build on Development Server; the platform is Windows. To join, your game must be on the same protocol; Steam handles the update.
Where does Development Server sit?
Nothing on region from Development Server; none is published. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. You connect at 88.187.251.142:28015.
Population
Is Development Server busy?
Offline now for Development Server, last seen 27 days 15 hours ago.
Where does Development Server sit in the server rankings?
Seven-day player hours put Development Server at #16,413, within the top 69% of all ranked servers.
Map and Rules
Which settings and rules are confirmed on Development Server?
Nothing in Development Server's name states a gather rate. 8 players per group is the game's default, and the cap holds. survival is the game mode, gather, build and raid: the standard game. Raiding and PvP are permitted between players. The server browser lists it under Modded, where plugins or settings change the game. Plugins on it: Oxide. VAC is on, Valve's anti-cheat.
Which map is loaded on Development Server?
A procedural map runs on Development Server, generated by the game.
Connect
What is the way to join Development Server?
To connect: start Rust, press F1, enter client.connect 88.187.251.142:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp50,ptrak,$r?,v2633,gmrust,cs165217,ts8,^o^z
Game
gmrust
mp50
ts8
v2633
cs165217
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.