MTS9799
MyTestServer
Offline 88.114.139.3:28015 checked 22h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 44% of all ranked servers. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 21:54 UTC1d ago | – | – | – | 1 |
| Sun 25 Oct, 10:50 UTC3d ago | – | – | – | 0 |
| Sun 25 Oct, 10:35 UTC3d ago | 1 | – | 2.5 days | 0 |
| Fri 23 Oct, 11:45 UTC5d ago | – | – | – | 0 |
| Fri 23 Oct, 11:03 UTC5d ago | 0 | – | 2 days | 0 |
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 0/3300
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02MODPlayers 6/300
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03MODPlayers 0/40
-
04MODPlayers 2/100
-
05MODPlayers 0/50
-
06MODPlayers 1/300
Quick answers
From the figures on this page.
Filters
Where does MyTestServer appear in Rust Tracker lists and filters?
These Rust Tracker lists carry MyTestServer: Modded servers, tracked live. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
How should you read the tags on MyTestServer?
These tags are published by MyTestServer for the game's server browser to read: gmrust (Game mode): Survival as standard Rust plays; mp1 (Max players): Capacity: 1 slots; ts8 (Group limit): Default team size: 8; v2635 (Protocol): Your game must be on protocol 2635 to connect; cs167781 (Build): Build: 167781; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.
Wipe Times
When does MyTestServer wipe?
None of the resets on MyTestServer count as a wipe: a new world every few hours, no wipe schedule kept.
Server Details
Is MyTestServer up, and how does its uptime hold?
Offline: MyTestServer confirmed offline, last seen 22 hours ago. The uptime it reports puts the last restart about 51 minutes ago. Uptime stood at 9% for the last 5 full days, 11 of 120 hours online. Rust Tracker logged it first on 23 October 2026.
Which Rust version is confirmed on MyTestServer?
Rust network protocol 2635 and build 167781 is the build on MyTestServer; the platform is Windows. The same protocol is required to join, and Steam updates it for you.
Is MyTestServer holding performance?
Server fps held an average of 233 across the last 48 hours, never below 226. Maximum entities carried: 13,008, from buildings and deployables to everything else. It drew as much as 1,188 MB of memory. A climbing entity count and low fps are what register as lag for players.
What location is MyTestServer hosted in?
Nothing on region from MyTestServer; none is published. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. You connect at 88.114.139.3:28015.
Population
What is the player count on MyTestServer?
Offline: MyTestServer, last seen 22 hours ago. Peak of 1 in the last seven days, average 0 players. At 08:00 UTC it drew its highest average of the last 48 hours: 1 players.
How does MyTestServer compare in the rankings?
Top 44% of all ranked servers, and #9,799 on seven-day player hours: MyTestServer.
Settings
Which settings and rules are confirmed on MyTestServer?
No gather rate appears in MyTestServer's name. The game's default applies: groups can have up to 8 players. survival is the game mode, gather, build, raid, as the game intends. Fighting and raiding between players are on. Plugins or settings change the game, and the server browser lists it under Modded. Plugins on it: Oxide. VAC is on, Valve's anti-cheat.
Which map is loaded on MyTestServer?
Generated by the game from seed 1337, the procedural map on MyTestServer measures 2,000. Same size, same seed, same map. RustMaps shows it, linked from this page.
Connect
How do you get onto MyTestServer?
Open the console in Rust with F1 after starting the game, then type client.connect 88.114.139.3:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.
Server tags
What each one means.
Published as mp1,ptrak,$r?,v2635,gmrust,cs167781,ts8,^o^z
Game
gmrust
mp1
ts8
v2635
cs167781
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.