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Rust TrackerRTRC · Radar control
ATIS RTRC INFO Q SRV11,632online PAX42,162playing OCC3,029with players WIPED 3H90
MODModded traffic
Callsign

MTS9799

MyTestServer

Offline 88.114.139.3:28015 checked 22h ago

moddedoxide
Clearance · join
Players now 1/ 1 100% full
7-day average0peak 1
Rank#9,799top 44%
No wipesresets5 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Track history

Players

AveragePeak
00.250.50.75121:0023:0000:0002:0003:0009:00

Hourly average and peak, UTC.

Server performance

010020030040021:0023:0000:0002:0003:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Oct24 Oct25 Oct27 Oct28 Oct29 Oct

Top 44% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 21:54 UTC1d ago – – – 1
Sun 25 Oct, 10:50 UTC3d ago – – – 0
Sun 25 Oct, 10:35 UTC3d ago 1 – 2.5 days 0
Fri 23 Oct, 11:45 UTC5d ago – – – 0
Fri 23 Oct, 11:03 UTC5d ago 0 – 2 days 0
Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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  5. 05MOD
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  6. 06MOD
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ATIS · this server

Quick answers

From the figures on this page.

Filters

Where does MyTestServer appear in Rust Tracker lists and filters?

These Rust Tracker lists carry MyTestServer: Modded servers, tracked live. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

How should you read the tags on MyTestServer?

These tags are published by MyTestServer for the game's server browser to read: gmrust (Game mode): Survival as standard Rust plays; mp1 (Max players): Capacity: 1 slots; ts8 (Group limit): Default team size: 8; v2635 (Protocol): Your game must be on protocol 2635 to connect; cs167781 (Build): Build: 167781; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.

Wipe Times

When does MyTestServer wipe?

None of the resets on MyTestServer count as a wipe: a new world every few hours, no wipe schedule kept.

Server Details

Is MyTestServer up, and how does its uptime hold?

Offline: MyTestServer confirmed offline, last seen 22 hours ago. The uptime it reports puts the last restart about 51 minutes ago. Uptime stood at 9% for the last 5 full days, 11 of 120 hours online. Rust Tracker logged it first on 23 October 2026.

Which Rust version is confirmed on MyTestServer?

Rust network protocol 2635 and build 167781 is the build on MyTestServer; the platform is Windows. The same protocol is required to join, and Steam updates it for you.

Is MyTestServer holding performance?

Server fps held an average of 233 across the last 48 hours, never below 226. Maximum entities carried: 13,008, from buildings and deployables to everything else. It drew as much as 1,188 MB of memory. A climbing entity count and low fps are what register as lag for players.

What location is MyTestServer hosted in?

Nothing on region from MyTestServer; none is published. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. You connect at 88.114.139.3:28015.

Population

What is the player count on MyTestServer?

Offline: MyTestServer, last seen 22 hours ago. Peak of 1 in the last seven days, average 0 players. At 08:00 UTC it drew its highest average of the last 48 hours: 1 players.

How does MyTestServer compare in the rankings?

Top 44% of all ranked servers, and #9,799 on seven-day player hours: MyTestServer.

Settings

Which settings and rules are confirmed on MyTestServer?

No gather rate appears in MyTestServer's name. The game's default applies: groups can have up to 8 players. survival is the game mode, gather, build, raid, as the game intends. Fighting and raiding between players are on. Plugins or settings change the game, and the server browser lists it under Modded. Plugins on it: Oxide. VAC is on, Valve's anti-cheat.

Which map is loaded on MyTestServer?

Generated by the game from seed 1337, the procedural map on MyTestServer measures 2,000. Same size, same seed, same map. RustMaps shows it, linked from this page.

Connect

How do you get onto MyTestServer?

Open the console in Rust with F1 after starting the game, then type client.connect 88.114.139.3:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp1,ptrak,$r?,v2635,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp1
Max players Capacity: 1 slots.
ts8
Group limit Default team size: 8.
v2635
Protocol Your game must be on protocol 2635 to connect.
cs167781
Build Build: 167781.
ptrak
Networking RakNet is the network layer — the game's standard.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.