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Rust TrackerRTRC · Radar control
ATIS RTRC INFO I SRV11,642online PAX49,122playing OCC3,215with players WIPED 3H105
MODModded traffic
Callsign

RVL7818=

REVOLUTION 1917

Offline 87.225.97.157:28017 checked 14h ago

vanillamoddedoxide
Clearance · join
Players now 2/ 10 20% full
7-day average2peak 2
Rank#7,818top 35%
Last wipe26d agono schedule published
Next wipe–too few wipes seen yet
Track history

Players

AveragePeak
00.511.5214:0015:0016:0017:0018:0019:00

Hourly average and peak, UTC.

Server performance

010020030040014:0015:0016:0017:0018:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Sep30 Sep4 Oct8 Oct12 Oct28 Oct

Top 35% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap4.9 daysbetween real wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Fri 2 OctSun 27 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 32 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 04:58 UTC26d ago 2 – running 0
Sun 27 Sep, 08:19 UTC31d ago 0 – 4.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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ATIS · this server

Quick answers

From the figures on this page.

Filters

Which Rust Tracker filters and lists carry REVOLUTION 1917?

Modded servers, tracked live — the Rust Tracker lists that include REVOLUTION 1917. On the server list, these filters bring it up: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more.

Which tags does REVOLUTION 1917 carry, and what do they mean?

The game's server browser reads these tags from REVOLUTION 1917: gmvanilla (Game mode): Survival in vanilla mode; mp10 (Max players): Slots: 10; ts8 (Group limit): Default team size: 8; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): Region code: not set; ^v (Vanilla): Facepunch's game unaltered: rates, kits and rules unchanged; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; listed under Modded. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.

Wipe Times

What should you expect on REVOLUTION 1917 when wipe day lands?

Recent wipes averaged a peak of 1 players. 32 hours after the latest wipe, the crowd peaked.

When does REVOLUTION 1917 wipe?

REVOLUTION 1917's rhythm cannot be told yet: too few wipes on record. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. 26 days 4 hours since this world was made.

Location and Status

How reliable is REVOLUTION 1917, and is it online now?

Offline: REVOLUTION 1917 confirmed offline, last seen 14 hours ago. By its own uptime figure, the last restart was roughly 4 hours ago. Uptime stood at 4% for the last 7 full days, 6 of 168 hours online. First contact for Rust Tracker: 26 September 2026.

Which Rust version is confirmed on REVOLUTION 1917?

Rust network protocol 2635 and build 168909 on Windows is what REVOLUTION 1917 runs. Steam updates it for you; your game must share the protocol to join.

How smoothly does REVOLUTION 1917 run?

For the last 48 hours it averaged 231 server fps; the floor was 222. Buildings, deployables and the rest of the world took it to a maximum of 93,288 entities. Peak memory use: 2,225 MB. A climbing entity count and low fps are what register as lag for players.

Which location is REVOLUTION 1917 in?

Nothing on region from REVOLUTION 1917; none is published. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. Connect on 87.225.97.157:28017.

Population

How many players are on REVOLUTION 1917 right now?

Offline: REVOLUTION 1917, last seen 14 hours ago. Peak of 2 in the last seven days, average 2 players. Busiest window in 48 hours: 16:00 UTC, 2 players on average.

What rank does REVOLUTION 1917 carry among Rust servers?

Top 35% of all ranked servers, and #7,818 on seven-day player hours: REVOLUTION 1917.

Settings

Which settings and rules are confirmed on REVOLUTION 1917?

Nothing in REVOLUTION 1917's name states a gather rate. 8 players per group is the game's default, and the cap holds. It runs survival, gather, build and raid: the standard game. Fighting and raiding between players are on. The server browser lists it under Modded, where plugins or settings change the game. Plugins on it: Oxide. Vanilla is its own label: facepunch's game unaltered: rates, kits and rules unchanged. VAC is on, Valve's anti-cheat.

Which map is confirmed for REVOLUTION 1917?

A procedural map of size 4,000 runs on REVOLUTION 1917, generated by the game from seed 1903718342. Same size, same seed, same map. RustMaps shows it, linked from this page.

How to Join

Which steps join REVOLUTION 1917?

Open the console in Rust with F1 after starting the game, then type client.connect 87.225.97.157:28017. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2635,^v,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Survival in vanilla mode.
mp10
Max players Slots: 10.
ts8
Group limit Default team size: 8.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking Network layer is RakNet, which is standard for the game.
$r?
Region code Region code: not set.

Difficulty

^v
Vanilla Facepunch's game unaltered: rates, kits and rules unchanged.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.