RWR14225
RF Rework Test (local)
Offline 86.85.213.120:28015 checked 2d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 64% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 00:16 UTC3d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 35/500
-
02MODPlayers 123/100
-
03MODPlayers 59/225
-
04MODPlayers 13/700
-
05MODPlayers 2/200
-
06MODPlayers 3/1000
Quick answers
From the figures on this page.
Filters
Where does RF Rework Test (local) appear in Rust Tracker lists and filters?
These Rust Tracker lists carry RF Rework Test (local): Modded servers, tracked live. These filters surface it on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
What do the tags mean that RF Rework Test (local) is listed under?
The game's server browser reads these tags from RF Rework Test (local): gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): 10 slots on this server; ts8 (Group limit): Teams cap at 8; this is the game default; v2635 (Protocol): Your game must be on protocol 2635 to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): Region code: not set; ^o (Oxide): A plugin framework runs here: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.
Wipe Times
What happens on RF Rework Test (local) on wipe day?
The average peak across recent wipes: 1 players. 0 hours after the latest wipe, the crowd peaked.
When does RF Rework Test (local) wipe?
RF Rework Test (local)'s rhythm cannot be told yet: too few wipes on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. Its world went live 3 days 4 hours.
Server Details
Is RF Rework Test (local) up, and how does its uptime hold?
Offline now, RF Rework Test (local) was last seen 2 days 15 hours ago. 0 of 48 hours up over the last 2 full days: 0% uptime. The first sighting by Rust Tracker was 26 October 2026.
Which Rust version is confirmed on RF Rework Test (local)?
Rust network protocol 2635 and build 168909 is the build on RF Rework Test (local); the platform is Windows. The same protocol is required to join, and Steam updates it for you.
Which location is RF Rework Test (local) in?
Nothing on region from RF Rework Test (local); none is published. Rust Tracker displays the location a server claims; it does not verify where the machine sits. You connect at 86.85.213.120:28015.
Player Count
What is the player count on RF Rework Test (local)?
Last seen 2 days 15 hours ago; RF Rework Test (local) is offline at present. Over seven days: average 0, peak 1 players.
Where does RF Rework Test (local) sit in the server rankings?
Top 64% of all ranked servers, and #14,225 on seven-day player hours: RF Rework Test (local).
Settings
Which settings and rules are confirmed on RF Rework Test (local)?
Nothing in RF Rework Test (local)'s name states a gather rate. 8 players per group is the game's default, and the cap holds. survival is the game mode, gather, build, raid, as the game intends. Raiding and PvP are permitted between players. Plugins or settings change the game, and the server browser lists it under Modded. The plugin count stands at Oxide. On: VAC, Valve's anti-cheat.
What map is RF Rework Test (local) on?
A procedural map runs on RF Rework Test (local), generated by the game.
Connect
Which steps join RF Rework Test (local)?
To connect: start Rust, press F1, enter client.connect 86.85.213.120:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp10
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.