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Rust TrackerRTRC · Radar control
ATIS RTRC INFO U SRV11,900online PAX91,150playing OCC4,048with players WIPED 3H163
MODModded traffic
Callsign

RFT15128

Rift Servers | Local Development

Offline 86.2.84.161:28015 checked 8d ago

moddedoxide
Clearance · join
Players now 0/ 10 0% full
7-day average0peak –
Rank#15,128top 69%
Last wipe9d agono schedule published
Next wipe–no wipe seen yet
Track history

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k19 Oct20 Oct22 Oct23 Oct25 Oct26 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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ATIS · this server

Quick answers

From the figures on this page.

Tags

Which Rust Tracker filters and lists carry Rift Servers | Local Development?

On Rust Tracker, Rift Servers | Local Development sits in these lists: Modded servers, tracked live. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Which tags does Rift Servers | Local Development carry, and what do they mean?

Listed for the server browser to read, Rift Servers | Local Development publishes these tags: gmrust (Game mode): Standard survival mode for Rust; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): Team limit is 8, the game default; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): Build: 167781; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework confirmed: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; listed under Modded. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.

Wipe Times

Which wipe times are confirmed for Rift Servers | Local Development?

The record holds too few of Rift Servers | Local Development's wipes to show its rhythm. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. This world has been running 9 days 3 hours.

Server Details

Is Rift Servers | Local Development up, and how does its uptime hold?

Offline: Rift Servers | Local Development confirmed offline, last seen 8 days 2 hours ago. 0% uptime over the last 7 full days, with 0 of 168 hours up. Rust Tracker logged it first on 19 October 2026.

Which Rust build is Rift Servers | Local Development running?

Rust network protocol 2634 and build 167781 is the build on Rift Servers | Local Development; the platform is Windows. The same protocol is required to join, and Steam updates it for you.

Where does Rift Servers | Local Development sit?

Nothing on region from Rift Servers | Local Development; none is published. Rust Tracker displays the location a server claims; it does not verify where the machine sits. Connect on 86.2.84.161:28015.

Population

What is the player count on Rift Servers | Local Development?

Last seen 8 days 2 hours ago; Rift Servers | Local Development is offline at present.

What rank does Rift Servers | Local Development carry among Rust servers?

On player hours over seven days, Rift Servers | Local Development ranks #15,128, inside the top 69% of all ranked servers.

Settings

Which settings and rules are confirmed on Rift Servers | Local Development?

No gather rate appears in Rift Servers | Local Development's name. 8 players per group is the game's default, and the cap holds. It runs survival, gather, build and raid: the standard game. Raiding and PvP are permitted between players. The server browser lists it under Modded, where plugins or settings change the game. Plugins on it: Oxide. VAC is on, Valve's anti-cheat.

Which map is confirmed for Rift Servers | Local Development?

Procedural map on Rift Servers | Local Development, made by the game.

How to Join

What is the way to join Rift Servers | Local Development?

Open the console in Rust with F1 after starting the game, then type client.connect 86.2.84.161:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Standard survival mode for Rust.
mp10
Max players Capacity: 10 slots.
ts8
Group limit Team limit is 8, the game default.
v2634
Protocol To join, your game must match protocol 2634.
cs167781
Build Build: 167781.
ptrak
Networking Network layer: RakNet, the game's standard.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugin framework confirmed: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.