LCL15335=
Local Server2 HUB
Offline 86.146.176.163:28025 checked 17h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 115/500
-
02MODPlayers 132/100
-
03MODPlayers 184/225
-
04MODPlayers 57/700
-
05MODPlayers 6/200
-
06MODPlayers 24/1000
Quick answers
From the figures on this page.
Filters
Which Rust Tracker filters and lists carry Local Server2 HUB?
Modded servers, tracked live — the Rust Tracker lists that include Local Server2 HUB. It comes up under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the tags mean that Local Server2 HUB is listed under?
These tags are published by Local Server2 HUB for the game's server browser to read: gmrust (Game mode): Standard survival mode for Rust; mp10 (Max players): Slots: 10; ts8 (Group limit): Default team size: 8; v2635 (Protocol): Your game must be on protocol 2635 to connect; cs168909 (Build): Build: 168909; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; listed under Modded. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.
Wipe Times
On what schedule does Local Server2 HUB wipe?
Too few wipes on record for Local Server2 HUB to show its rhythm. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. 13 days 12 hours since this world was made.
Location and Status
Is Local Server2 HUB up, and how does its uptime hold?
Offline now, Local Server2 HUB was last seen 17 hours ago. About 2 hours ago it restarted last, based on reported uptime. 10% uptime over the last 7 full days, with 17 of 168 hours up. The first sighting by Rust Tracker was 15 October 2026.
What Rust version is Local Server2 HUB on?
Rust network protocol 2635 and build 168909 is the build on Local Server2 HUB; the platform is Windows. To join, your game must be on the same protocol; Steam handles the update.
Is Local Server2 HUB holding performance?
For the last 48 hours it averaged 240 server fps; the floor was 240. Buildings, deployables and the rest of the world took it to a maximum of 4,479 entities. Peak memory use: 788 MB. A climbing entity count and low fps are what register as lag for players.
What location is Local Server2 HUB hosted in?
Nothing on region from Local Server2 HUB; none is published. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. Connect on 86.146.176.163:28025.
Population
Is Local Server2 HUB busy?
Last seen 17 hours ago; Local Server2 HUB is offline at present. Seven-day average for this server: 0 players.
Where does Local Server2 HUB sit in the server rankings?
Seven-day player hours put Local Server2 HUB at #15,335, within the top 69% of all ranked servers.
Settings
Which settings and rules are confirmed on Local Server2 HUB?
The name of Local Server2 HUB carries no gather rate. The game's default applies: groups can have up to 8 players. It runs survival, gather, build, raid, as the game intends. Players can raid and fight each other here. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins run on it. VAC is on, Valve's anti-cheat.
What map is Local Server2 HUB on?
A procedural map of size 1,000 runs on Local Server2 HUB, generated by the game from seed 1234567. Same size, same seed, same map. RustMaps shows it, linked from this page.
Connect
Which steps join Local Server2 HUB?
Open the console in Rust with F1 after starting the game, then type client.connect 86.146.176.163:28025. Alternatively, Launch Rust here opens Rust via Steam and connects you.
Server tags
What each one means.
Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp10
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.