LCL7127=
Local Server1 MAIN
Offline 86.146.176.163:28015 checked 18h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 32% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 20:12 UTC13d ago | 1 | – | running | 0 |
| Tue 6 Oct, 12:20 UTC22d ago | 1 | halved by day 8 | 9.3 days | 0 |
| Wed 30 Sep, 17:39 UTC28d ago | 0 | – | 5.8 days | 1 |
| Mon 21 Sep, 17:07 UTC37d ago | 1 | held half | 9 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
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01MODPlayers 132/500
-
02MODPlayers 122/100
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03MODPlayers 192/225
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04MODPlayers 71/700
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05MODPlayers 9/200
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06MODPlayers 21/1000
Quick answers
From the figures on this page.
Filters
Which Rust Tracker filters and lists carry Local Server1 MAIN?
On Rust Tracker, Local Server1 MAIN sits in these lists: Modded servers, tracked live. These filters surface it on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the tags mean that Local Server1 MAIN is listed under?
These tags are published by Local Server1 MAIN for the game's server browser to read: gmrust (Game mode): Rust survival, standard mode; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): Teams cap at 8; this is the game default; v2635 (Protocol): Your game must be on protocol 2635 to connect; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): The region code is unset; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; listed under Modded. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.
Wipe Schedule
What happens on Local Server1 MAIN on wipe day?
The average peak across recent wipes: 1 players. The peak on the latest wipe came 0 hours after it. The crowd stayed above half the peak until the next wipe in 50% of recent wipes. In the other cases, half the peak was lost by day 8.
When does Local Server1 MAIN wipe?
Wipe times at Local Server1 MAIN are irregular, so no next wipe can be predicted. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. 13 days 13 hours since this world was made.
Server Details
Is Local Server1 MAIN up, and how does its uptime hold?
Tracking shows Local Server1 MAIN offline as of now, last seen 18 hours ago. The uptime it reports puts the last restart about 5 hours ago. 12% uptime over the last 7 full days, with 21 of 168 hours up. First contact for Rust Tracker: 17 September 2026.
What Rust version is Local Server1 MAIN on?
Confirmed for Local Server1 MAIN: Rust network protocol 2635 and build 168909, Windows. The same protocol is required to join, and Steam updates it for you.
Is Local Server1 MAIN holding performance?
For the last 48 hours it averaged 238 server fps; the floor was 218. Buildings, deployables and the rest of the world took it to a maximum of 7,993 entities. Memory peaked at 1,411 MB. Players feel lag when fps drops and the entity count climbs.
Where does Local Server1 MAIN sit?
No region is published by Local Server1 MAIN. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. You connect at 86.146.176.163:28015.
Player Count
How many players are on Local Server1 MAIN right now?
Last seen 18 hours ago; Local Server1 MAIN is offline at present. Seven-day average 1 players; peak 1. At 13:00 UTC it drew its highest average of the last 48 hours: 1 players.
What rank does Local Server1 MAIN carry among Rust servers?
Seven-day player hours put Local Server1 MAIN at #7,127, within the top 32% of all ranked servers.
Settings
Which settings and rules are confirmed on Local Server1 MAIN?
Nothing in Local Server1 MAIN's name states a gather rate. Up to 8 players per group, the game's default. It runs survival, gather, build and raid: the standard game. Raiding and PvP are permitted between players. The server browser lists it under Modded, where plugins or settings change the game. The plugin count stands at Oxide. VAC is on, Valve's anti-cheat.
What map is Local Server1 MAIN on?
The map on Local Server1 MAIN is procedural, size 1,500, seed 9876513, generated by the game. Size and seed match, so the map is the same: view it on RustMaps from this page.
How to Join
How do you get onto Local Server1 MAIN?
To connect: start Rust, press F1, enter client.connect 86.146.176.163:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp10
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.