Skip to the page
Rust TrackerRTRC · Radar control
ATIS RTRC INFO O SRV11,694online PAX35,972playing OCC2,914with players WIPED 3H94
MODModded traffic
Callsign

ETR15885

Eternal Rust | DEV

Offline 85.72.131.117:28015 checked 20d ago

moddedoxide
Clearance · join
Players now 0/ 100 0% full
7-day average0peak –
Rank#15,885top 72%
Last wipe27d agono schedule published
Next wipe–too few wipes seen yet
Track history

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Sep27 Sep2 Oct6 Oct11 Oct15 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap8.4 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 1 OctWed 23 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 37 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 19:21 UTC FW27d ago 1 – running 1
Wed 23 Sep, 09:57 UTC35d ago 1 held half 8.4 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
    Callsign RTR001EU · groups of 5 · weekly · 77 on average RETRO RUST #3 Х5|MAX 5|LOOT+|CRAFT GLOBAL 22.10
    Players 3/250
  2. 02MOD
    Callsign SHL511EU · groups of 5 · 58 on average SHELBY RUST Х5 MAX5 | LOOT+ | SHOP | FPS+ | WIPE 27.10
    Players 16/150
  3. 03MOD
    Callsign SRV017EA · groups of 6 · weekly · 10 on average 红果十倍/10.26号新开/爆枪/新人入门
    Players 4/200
  4. 04MOD
    Callsign RST016groups of 5 · 8 on average Rustico 3
    Players 18/100
  5. 05MOD
    Callsign SGR051groups of 6 · 1 on average SGRust@Mint
    Players 2/10
  6. 06MOD
    Callsign MAX610EU · groups of 5 · weekly · 1 on average РУССКИЙ ДЛЯ НОВИЧКОВ | MAX5 | 50%Upkeep 23.10
    Players 0/200
ATIS · this server

Quick answers

From the figures on this page.

Filters

Where does Eternal Rust | DEV appear in Rust Tracker lists and filters?

Modded servers, tracked live — the Rust Tracker lists that include Eternal Rust | DEV. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What do the tags mean that Eternal Rust | DEV is listed under?

These tags are published by Eternal Rust | DEV for the game's server browser to read: gmrust (Game mode): Standard survival mode for Rust; mp100 (Max players): Slots: 100; ts6 (Group limit): Teams are capped at 6; v2634 (Protocol): Join only if your game is on protocol 2634; cs167058 (Build): This server runs game build 167058; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): The region code is unset; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.

Wipe Schedule

What happens on Eternal Rust | DEV on wipe day?

The average peak across recent wipes: 1 players. 37 hours after the latest wipe, the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe 100% of the time.

Which wipe times are confirmed for Eternal Rust | DEV?

The record holds too few of Eternal Rust | DEV's wipes to show its rhythm. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. 27 days 7 hours since this world was made.

Location and Status

What is the uptime on Eternal Rust | DEV, and is it online?

Offline now, Eternal Rust | DEV was last seen 20 days 17 hours ago. 0 of 168 hours up over the last 7 full days: 0% uptime. First contact for Rust Tracker: 23 September 2026.

Which Rust build is Eternal Rust | DEV running?

Rust network protocol 2634 and build 167058 is the build on Eternal Rust | DEV; the platform is Windows. The same protocol is required to join, and Steam updates it for you.

Where does Eternal Rust | DEV sit?

No region is published by Eternal Rust | DEV. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. You connect at 85.72.131.117:28015.

Player Count

Is Eternal Rust | DEV busy?

Offline now for Eternal Rust | DEV, last seen 20 days 17 hours ago.

How does Eternal Rust | DEV compare in the rankings?

Seven-day player hours put Eternal Rust | DEV at #15,885, within the top 72% of all ranked servers.

Map and Rules

Which settings and rules are confirmed on Eternal Rust | DEV?

The name of Eternal Rust | DEV carries no gather rate. The group limit is 6 players. survival is the game mode, gather, build, raid, as the game intends. Fighting and raiding between players are on. The server browser lists it under Modded, where plugins or settings change the game. Plugins on it: Oxide. On: VAC, Valve's anti-cheat.

Which map is loaded on Eternal Rust | DEV?

Generated by the game: the procedural map on Eternal Rust | DEV.

How to Join

How do you get onto Eternal Rust | DEV?

To connect: start Rust, press F1, enter client.connect 85.72.131.117:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join.

Transponder codes

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2634,gmrust,cs167058,ts6,^o^z

Game

gmrust
Game mode Standard survival mode for Rust.
mp100
Max players Slots: 100.
ts6
Group limit Teams are capped at 6.
v2634
Protocol Join only if your game is on protocol 2634.
cs167058
Build This server runs game build 167058.
ptrak
Networking RakNet is the network layer — the game's standard.
$r?
Region code The region code is unset.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.