DVL11971
DEVELOPMENT SERVER
Offline EU 85.61.52.207:28015 checked 3d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 54% of all ranked servers, top 81% in EU. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 5 November, 19:00 UTC, in 7d 20h.
The force wipe · high confidence
Coming wipes
- 7d 20hThu 5 Nov, 19:00 UTCFW
- 10d 16hSun 8 Nov, 15:16 UTC
- 24d 16hSun 22 Nov, 15:16 UTC
- 35d 20hThu 3 Dec, 19:00 UTCFW
- 38d 16hSun 6 Dec, 15:16 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 15:16 UTC3d ago | 1 | – | running | 1 |
| Mon 12 Oct, 09:04 UTC16d ago | 1 | held half | 13.3 days | 0 |
| Sat 10 Oct, 19:51 UTC18d ago | 2 | – | 1.6 days | 1 |
| Fri 2 Oct, 22:56 UTC25d ago | 1 | – | 7.9 days | 1 |
| Wed 30 Sep, 18:36 UTC28d ago | 1 | – | 2.2 days | 1 |
| Sun 27 Sep, 07:28 UTC31d ago | 1 | – | 3.5 days | 1 |
| Sun 13 Sep, 15:40 UTC45d ago | 1 | – | 13.7 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 254/2000
-
02MODPlayers 11/100
-
03MODPlayers 14/200
-
04MODPlayers 21/100
-
05MODPlayers 34/50
-
06MODPlayers 9/100
Quick answers
From the figures on this page.
Filters
Which Rust Tracker filters and lists carry DEVELOPMENT SERVER?
On Rust Tracker, DEVELOPMENT SERVER sits in these lists: PvE servers, tracked live, EU Rust servers, tracked live and Modded servers, tracked live. These filters surface it on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last week.
How should you read the tags on DEVELOPMENT SERVER?
These tags are published by DEVELOPMENT SERVER for the game's server browser to read: gmvanilla (Game mode): Survival in vanilla mode; mp2 (Max players): Slots: 2; ts8 (Group limit): Team limit is 8, the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): The region code is unset; ^b (Biweekly): A wipe every fortnight; ^p (PvE): PvE: the world threatens you, not other players; ^o (Oxide): Plugin framework confirmed: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; listed under Modded; EU (Europe): Server browser: listed under Europe. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.
Wipe Times
What happens on DEVELOPMENT SERVER on wipe day?
At their busiest, recent wipes averaged 1 players. The peak on the latest wipe came 2 hours after it. The crowd stayed above half the peak until the next wipe in 100% of recent wipes.
When does DEVELOPMENT SERVER wipe?
DEVELOPMENT SERVER's schedule is unconfirmed, too few wipes being on record, so the prediction follows its tag. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. Its world went live 3 days 7 hours. A two-weekly wipe schedule is published in its tags.
Server Details
Is DEVELOPMENT SERVER up, and how does its uptime hold?
Offline now, DEVELOPMENT SERVER was last seen 3 days 4 hours ago. 2% uptime over the last 7 full days, with 3 of 168 hours up. The first sighting by Rust Tracker was 13 September 2026.
Which Rust build is DEVELOPMENT SERVER running?
Confirmed for DEVELOPMENT SERVER: Rust network protocol 2635 and build 168909, Windows. Steam updates it for you; your game must share the protocol to join.
Which location is DEVELOPMENT SERVER in?
Listed in Europe under EU: that is DEVELOPMENT SERVER by its own tags. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. You connect at 85.61.52.207:28015.
Population
What is the player count on DEVELOPMENT SERVER?
Offline: DEVELOPMENT SERVER, last seen 3 days 4 hours ago. Over seven days: average 1, peak 1 players.
Where does DEVELOPMENT SERVER sit in the server rankings?
Top 54% of all ranked servers and #2,380 in Europe: DEVELOPMENT SERVER ranks #11,971 on player hours over the last seven days.
Settings
Which settings and rules are confirmed on DEVELOPMENT SERVER?
No gather rate appears in DEVELOPMENT SERVER's name. The game's default applies: groups can have up to 8 players. pve is the game mode, other players cannot be fought. Plugins or settings change the game, and the server browser lists it under Modded. The plugin count stands at Oxide. VAC is on, Valve's anti-cheat.
How to Join
What is the way to join DEVELOPMENT SERVER?
Open the console in Rust with F1 after starting the game, then type client.connect 85.61.52.207:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.
Server tags
What each one means.
Published as mp2,ptrak,$r?,v2635,^b,EU,^p,gmvanilla,cs168909,ts8,^o^z
Game
gmvanilla
mp2
ts8
v2635
cs168909
ptrak
$r?
Wipe schedule
^b
Gameplay
^p
Mods and access
^o
^z
Region
EU
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.