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Rust TrackerRTRC · Radar control
ATIS RTRC INFO J SRV11,769online PAX61,343playing OCC3,535with players WIPED 3H127
MODModded traffic
Callsign

DVL11971

DEVELOPMENT SERVER

Offline EU 85.61.52.207:28015 checked 3d ago

biweekly wipes moddedoxidepve
Clearance · join
Players now 1/ 2 50% full
7-day average1peak 1
Rank#11,971top 54% · #2380 in EU
Last wipe3d agobiweekly schedule
Next wipe7d 20hThu 5 Nov, 19:00 UTC FW
Track history

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep2 Oct9 Oct15 Oct22 Oct28 Oct

Top 54% of all ranked servers, top 81% in EU. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

from its schedule tag
ETD · next wipe

Next wipe Thursday 5 November, 19:00 UTC, in 7d 20h.

The force wipe · high confidence

usual gap5.7 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

Coming wipes

  1. 7d 20hThu 5 Nov, 19:00 UTCFW
  2. 10d 16hSun 8 Nov, 15:16 UTC
  3. 24d 16hSun 22 Nov, 15:16 UTC
  4. 35d 20hThu 3 Dec, 19:00 UTCFW
  5. 38d 16hSun 6 Dec, 15:16 UTC

The first 48 hours of its last wipes

Sun 25 OctMon 12 OctSat 10 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 15:16 UTC3d ago 1 – running 1
Mon 12 Oct, 09:04 UTC16d ago 1 held half 13.3 days 0
Sat 10 Oct, 19:51 UTC18d ago 2 – 1.6 days 1
Fri 2 Oct, 22:56 UTC25d ago 1 – 7.9 days 1
Wed 30 Sep, 18:36 UTC28d ago 1 – 2.2 days 1
Sun 27 Sep, 07:28 UTC31d ago 1 – 3.5 days 1
Sun 13 Sep, 15:40 UTC45d ago 1 – 13.7 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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  2. 02MOD
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  3. 03MOD
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  4. 04MOD
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  5. 05MOD
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  6. 06MOD
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ATIS · this server

Quick answers

From the figures on this page.

Filters

Which Rust Tracker filters and lists carry DEVELOPMENT SERVER?

On Rust Tracker, DEVELOPMENT SERVER sits in these lists: PvE servers, tracked live, EU Rust servers, tracked live and Modded servers, tracked live. These filters surface it on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last week.

How should you read the tags on DEVELOPMENT SERVER?

These tags are published by DEVELOPMENT SERVER for the game's server browser to read: gmvanilla (Game mode): Survival in vanilla mode; mp2 (Max players): Slots: 2; ts8 (Group limit): Team limit is 8, the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): The region code is unset; ^b (Biweekly): A wipe every fortnight; ^p (PvE): PvE: the world threatens you, not other players; ^o (Oxide): Plugin framework confirmed: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; listed under Modded; EU (Europe): Server browser: listed under Europe. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.

Wipe Times

What happens on DEVELOPMENT SERVER on wipe day?

At their busiest, recent wipes averaged 1 players. The peak on the latest wipe came 2 hours after it. The crowd stayed above half the peak until the next wipe in 100% of recent wipes.

When does DEVELOPMENT SERVER wipe?

DEVELOPMENT SERVER's schedule is unconfirmed, too few wipes being on record, so the prediction follows its tag. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. Its world went live 3 days 7 hours. A two-weekly wipe schedule is published in its tags.

Server Details

Is DEVELOPMENT SERVER up, and how does its uptime hold?

Offline now, DEVELOPMENT SERVER was last seen 3 days 4 hours ago. 2% uptime over the last 7 full days, with 3 of 168 hours up. The first sighting by Rust Tracker was 13 September 2026.

Which Rust build is DEVELOPMENT SERVER running?

Confirmed for DEVELOPMENT SERVER: Rust network protocol 2635 and build 168909, Windows. Steam updates it for you; your game must share the protocol to join.

Which location is DEVELOPMENT SERVER in?

Listed in Europe under EU: that is DEVELOPMENT SERVER by its own tags. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. You connect at 85.61.52.207:28015.

Population

What is the player count on DEVELOPMENT SERVER?

Offline: DEVELOPMENT SERVER, last seen 3 days 4 hours ago. Over seven days: average 1, peak 1 players.

Where does DEVELOPMENT SERVER sit in the server rankings?

Top 54% of all ranked servers and #2,380 in Europe: DEVELOPMENT SERVER ranks #11,971 on player hours over the last seven days.

Settings

Which settings and rules are confirmed on DEVELOPMENT SERVER?

No gather rate appears in DEVELOPMENT SERVER's name. The game's default applies: groups can have up to 8 players. pve is the game mode, other players cannot be fought. Plugins or settings change the game, and the server browser lists it under Modded. The plugin count stands at Oxide. VAC is on, Valve's anti-cheat.

How to Join

What is the way to join DEVELOPMENT SERVER?

Open the console in Rust with F1 after starting the game, then type client.connect 85.61.52.207:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp2,ptrak,$r?,v2635,^b,EU,^p,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Survival in vanilla mode.
mp2
Max players Slots: 2.
ts8
Group limit Team limit is 8, the game default.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Network layer: RakNet, the game's standard.
$r?
Region code The region code is unset.

Wipe schedule

^b
Biweekly A wipe every fortnight.

Gameplay

^p
PvE PvE: the world threatens you, not other players.

Mods and access

^o
Oxide Plugin framework confirmed: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; listed under Modded.

Region

EU
Europe Server browser: listed under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.