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Rust TrackerRTRC · Radar control
ATIS RTRC INFO I SRV11,824online PAX75,694playing OCC3,728with players WIPED 3H230
MODModded traffic
Callsign

PRC15335=

PrCross PVE

Online 85.190.163.140:11100 checked 9m ago

moddedoxide
Clearance · join
Players now 0/ 50 0% full
7-day average0peak –
Rank#15,335top 69%
Last wipe12d agono schedule published
Next wipe–too few wipes seen yet
Track history

Players

AveragePeak
0123415:0000:0009:0017:0003:0012:00

Hourly average and peak, UTC.

Server performance

02.557.51015:0000:0009:0017:0003:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k11 Oct15 Oct18 Oct22 Oct25 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap5.5 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Sat 17 OctSun 11 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 17 Oct, 08:59 UTC12d ago 1 – running 0
Sun 11 Oct, 21:22 UTC17d ago 1 halved by day 1 5.5 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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  2. 02MOD
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  3. 03MOD
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    Players 82/700
  4. 04MOD
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    Players 32/200
  5. 05MOD
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  6. 06MOD
    Callsign RUS021EU · groups of 16+ · monthly · 84 on average 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
    Players 30/1000
ATIS · this server

Quick answers

From the figures on this page.

Tags

Where does PrCross PVE appear in Rust Tracker lists and filters?

These Rust Tracker lists carry PrCross PVE: Modded servers, tracked live. It comes up under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Which tags does PrCross PVE carry, and what do they mean?

Listed for the server browser to read, PrCross PVE publishes these tags: gmvanilla (Game mode): Game mode: vanilla survival; mp50 (Max players): 50 slots on this server; ts8 (Group limit): Default team size: 8; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): Region code: not set; ^o (Oxide): Plugin framework confirmed: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.

Wipe Times

What should you expect on PrCross PVE when wipe day lands?

The average peak across recent wipes: 1 players. 3 hours after the latest wipe, the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. The fall below half came by day 1 where it did not hold.

Which wipe times are confirmed for PrCross PVE?

Too few wipes on record for PrCross PVE to show its rhythm. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. This world has been running 12 days 5 hours.

Server Details

What is the uptime on PrCross PVE, and is it online?

Tracking shows PrCross PVE online as of now. The uptime it reports puts the last restart about 9 hours ago. Uptime stood at 99% for the last 7 full days, 167 of 168 hours online. Rust Tracker logged it first on 11 October 2026.

What Rust version is PrCross PVE on?

Rust network protocol 2635 and build 168909 on Windows is what PrCross PVE runs. Steam updates it for you; your game must share the protocol to join.

Is PrCross PVE holding performance?

Average server fps over the last 48 hours: 10, with a low of 6. Buildings, deployables and the rest of the world took it to a maximum of 92,232 entities. Memory peaked at 2,366 MB. A climbing entity count and low fps are what register as lag for players.

What location is PrCross PVE hosted in?

No region is published by PrCross PVE. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. You connect at 85.190.163.140:11100.

Player Count

How many players are on PrCross PVE right now?

Slots 50; players on board 0: that is PrCross PVE now. The last seven days put it at 0 players on average.

Where does PrCross PVE sit in the server rankings?

Seven-day player hours put PrCross PVE at #15,335, within the top 69% of all ranked servers.

Map and Rules

Which settings and rules are confirmed on PrCross PVE?

No gather rate appears in PrCross PVE's name. 8 players per group is the game's default, and the cap holds. It runs survival, gather, build, raid, as the game intends. Players can raid and fight each other here. The server browser lists it under Modded, where plugins or settings change the game. Plugins on it: Oxide. VAC is on, Valve's anti-cheat.

Which map is loaded on PrCross PVE?

Generated by the game from seed 9134, the procedural map on PrCross PVE measures 4,000. Same size, same seed, same map. RustMaps shows it, linked from this page.

Connect

Which steps join PrCross PVE?

Open the console in Rust with F1 after starting the game, then type client.connect 85.190.163.140:11100. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Game mode: vanilla survival.
mp50
Max players 50 slots on this server.
ts8
Group limit Default team size: 8.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking Network layer is RakNet, which is standard for the game.
$r?
Region code Region code: not set.

Mods and access

^o
Oxide Plugin framework confirmed: Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.