AGW15323=
Agiworld
Online 85.190.162.112:11000 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 154/500
-
02MODPlayers 120/100
-
03MODPlayers 186/225
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04MODPlayers 78/700
-
05MODPlayers 8/200
-
06MODPlayers 22/1000
Quick answers
From the figures on this page.
Tags
Where does Agiworld appear in Rust Tracker lists and filters?
On Rust Tracker, Agiworld sits in these lists: Modded servers, tracked live. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the tags mean that Agiworld is listed under?
The game's server browser reads these tags from Agiworld: gmvanilla (Game mode): Survival in vanilla mode; mp50 (Max players): Slots: 50; ts8 (Group limit): Team limit is 8, the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): Region code: not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; listed under Modded. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.
Wipe Times
When does Agiworld wipe?
The record holds too few of Agiworld's wipes to show its rhythm. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. 27 days 17 hours since this world was made.
Location and Status
What is the uptime on Agiworld, and is it online?
Tracking shows Agiworld online as of now. About 4 hours ago it restarted last, based on reported uptime. 167 of 168 hours up over the last 7 full days: 99% uptime. Rust Tracker logged it first on 13 October 2026.
Which Rust version is confirmed on Agiworld?
Confirmed for Agiworld: Rust network protocol 2635 and build 168909, Windows. To join, your game must be on the same protocol; Steam handles the update.
How smoothly does Agiworld run?
For the last 48 hours it averaged 10 server fps; the floor was 10. Peak entity count: 67,157, covering buildings, deployables and all else in the world. It drew as much as 2,432 MB of memory. Players feel lag when fps drops and the entity count climbs.
Which location is Agiworld in?
Region: none published by Agiworld. Rust Tracker displays the location a server claims; it does not verify where the machine sits. You connect at 85.190.162.112:11000.
Population
What is the player count on Agiworld?
Slots 50; players on board 0: that is Agiworld now. The last seven days put it at 0 players on average.
How does Agiworld compare in the rankings?
Top 69% of all ranked servers, and #15,323 on seven-day player hours: Agiworld.
Settings
Which settings and rules are confirmed on Agiworld?
Nothing in Agiworld's name states a gather rate. 8 players per group is the game's default, and the cap holds. It runs survival, gather, build and raid: the standard game. Raiding and PvP are permitted between players. Plugins or settings change the game, and the server browser lists it under Modded. Oxide plugins run on it. On: VAC, Valve's anti-cheat.
Which map is confirmed for Agiworld?
The map on Agiworld is procedural, size 3,500, seed 6738, generated by the game. Look at it on RustMaps from this page: equal size and seed return the same map.
Connect
Which steps join Agiworld?
To connect: start Rust, press F1, enter client.connect 85.190.162.112:11000 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp50,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z
Game
gmvanilla
mp50
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.