SKN8685=
Skynet by C_Sky
Online 85.190.162.105:11200 checked 12m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 39% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
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01MODPlayers 103/500
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02MODPlayers 134/100
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03MODPlayers 151/225
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04MODPlayers 45/700
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05MODPlayers 5/200
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06MODPlayers 19/1000
Quick answers
From the figures on this page.
Tags
Where does Skynet by C_Sky appear in Rust Tracker lists and filters?
Modded servers, tracked live — the Rust Tracker lists that include Skynet by C_Sky. It comes up under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on Skynet by C_Sky?
These tags are published by Skynet by C_Sky for the game's server browser to read: gmvanilla (Game mode): Survival in vanilla mode; mp50 (Max players): 50 slots on this server; ts8 (Group limit): Teams cap at 8; this is the game default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): The region code is unset; ^o (Oxide): A plugin framework runs here: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.
Wipe Times
On what schedule does Skynet by C_Sky wipe?
Too few wipes on record for Skynet by C_Sky to show its rhythm. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. Its world went live 12 days 16 hours.
Server Details
Is Skynet by C_Sky up, and how does its uptime hold?
Skynet by C_Sky is up and online at this moment. About 3 hours ago it restarted last, based on reported uptime. Uptime stood at 99% for the last 7 full days, 167 of 168 hours online. First contact for Rust Tracker: 17 October 2026.
Which Rust build is Skynet by C_Sky running?
Confirmed for Skynet by C_Sky: Rust network protocol 2635 and build 168909, Windows. Steam updates it for you; your game must share the protocol to join.
What is performance like on Skynet by C_Sky?
Average server fps over the last 48 hours: 10, with a low of 10. Peak entity count: 67,804, covering buildings, deployables and all else in the world. Peak memory use: 2,263 MB. Lag, as players experience it, comes from low fps and a rising entity count.
Where does Skynet by C_Sky sit?
Nothing on region from Skynet by C_Sky; none is published. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. Connect on 85.190.162.105:11200.
Player Count
How many players are on Skynet by C_Sky right now?
Skynet by C_Sky is at 0 players, capacity 50. Over seven days: average 0, peak 1 players. At 19:00 UTC it drew its highest average of the last 48 hours: 0 players.
Where does Skynet by C_Sky sit in the server rankings?
Top 39% of all ranked servers, and #8,685 on seven-day player hours: Skynet by C_Sky.
Map and Rules
Which settings and rules are confirmed on Skynet by C_Sky?
The name of Skynet by C_Sky carries no gather rate. Up to 8 players per group, the game's default. survival is the game mode, gather, build and raid: the standard game. Players can raid and fight each other here. Plugins or settings change the game, and the server browser lists it under Modded. The plugin count stands at Oxide. VAC is on, Valve's anti-cheat.
Which map is loaded on Skynet by C_Sky?
The map on Skynet by C_Sky is procedural, size 3,500, seed 6738, generated by the game. Look at it on RustMaps from this page: equal size and seed return the same map.
How to Join
Which steps join Skynet by C_Sky?
Open the console in Rust with F1 after starting the game, then type client.connect 85.190.162.105:11200. Alternatively, Launch Rust here opens Rust via Steam and connects you.
Server tags
What each one means.
Published as mp50,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z
Game
gmvanilla
mp50
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.