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[AU] Dead Signal | Monthly
Online 85.155.189.54:28015 checked 2h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 17% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
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01MODPlayers 0/75
-
02COMPlayers 9/100
-
03COMPlayers 100/125
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04COMPlayers 7/150
-
05COMPlayers 14/100
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06COMPlayers 10/100
Quick answers
From the figures on this page.
Tags
Where does [AU] Dead Signal | Monthly appear in Rust Tracker lists and filters?
These Rust Tracker lists carry [AU] Dead Signal | Monthly: Oceania servers, tracked live and Modded servers, tracked live. These filters surface it on the server list: Region: Oceania; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Which tags does [AU] Dead Signal | Monthly carry, and what do they mean?
The game's server browser reads these tags from [AU] Dead Signal | Monthly: gmrust (Game mode): Standard survival mode for Rust; mp50 (Max players): Slots: 50; ts8 (Group limit): Teams cap at 8; this is the game default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): No region code is set; ^z (Modded): The game is changed by plugins or settings; listed under Modded; ^y (Carbon): Carbon is installed — a plugin framework. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.
Wipe Schedule
When does [AU] Dead Signal | Monthly wipe?
The record holds too few of [AU] Dead Signal | Monthly's wipes to show its rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. Its world went live 14 days 16 hours.
Server Details
How reliable is [AU] Dead Signal | Monthly, and is it online now?
[AU] Dead Signal | Monthly is up and online at this moment. About 22 hours ago it restarted last, based on reported uptime. 99% uptime over the last 5 full days, with 119 of 120 hours up. Rust Tracker logged it first on 22 October 2026.
What Rust version is [AU] Dead Signal | Monthly on?
Confirmed for [AU] Dead Signal | Monthly: Rust network protocol 2635 and build 168909, Linux. Steam updates it for you; your game must share the protocol to join.
How smoothly does [AU] Dead Signal | Monthly run?
Average server fps over the last 48 hours: 97, with a low of 37. Maximum entities carried: 48,747, from buildings and deployables to everything else. Peak memory use: 2,143 MB. A climbing entity count and low fps are what register as lag for players.
What location is [AU] Dead Signal | Monthly hosted in?
The name of [AU] Dead Signal | Monthly points to Oceania, though no region tag is published. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. Connect on 85.155.189.54:28015.
Population
Is [AU] Dead Signal | Monthly busy?
Tracking [AU] Dead Signal | Monthly: 0 of 50 slots filled. Peak of 5 in the last seven days, average 1 players. At 09:00 UTC it drew its highest average of the last 48 hours: 1 players.
How does [AU] Dead Signal | Monthly compare in the rankings?
Seven-day player hours put [AU] Dead Signal | Monthly at #3,825, within the top 17% of all ranked servers.
Map and Rules
Which settings and rules are confirmed on [AU] Dead Signal | Monthly?
Nothing in [AU] Dead Signal | Monthly's name states a gather rate. The game's default applies: groups can have up to 8 players. It runs survival, gather, build and raid: the standard game. Fighting and raiding between players are on. The server browser lists it under Modded, where plugins or settings change the game. Plugins on it: Carbon. On: VAC, Valve's anti-cheat.
What map is [AU] Dead Signal | Monthly on?
A procedural map of size 3,000 runs on [AU] Dead Signal | Monthly, generated by the game from seed 12345. Size and seed match, so the map is the same: view it on RustMaps from this page.
Connect
Which steps join [AU] Dead Signal | Monthly?
Open the console in Rust with F1 after starting the game, then type client.connect 85.155.189.54:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you. For the website, go to https://radiantplay.com.au.
Server tags
What each one means.
Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y
Game
gmrust
mp50
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.