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Rust TrackerRTRC · Radar control
ATIS RTRC INFO A SRV11,692online PAX37,024playing OCC2,928with players WIPED 3H87
MODModded traffic
Callsign

NET15353

4Netplayers Rust Server

Offline 85.14.216.84:23300 checked 3d ago

moddedoxide
Clearance · join
Players now 0/ 10 0% full
7-day average0peak –
Rank#15,353top 69%
Last wipe17d agono schedule published
Next wipe–too few wipes seen yet
Track history

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 10 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k10 Oct14 Oct18 Oct21 Oct25 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak4players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 29 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 12:09 UTC17d ago 4 – running 3

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

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The same kind of game, then region, group limit, rate and wipes.

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ATIS · this server

Quick answers

From the figures on this page.

Filters

Which Rust Tracker filters and lists carry 4Netplayers Rust Server?

On Rust Tracker, 4Netplayers Rust Server sits in these lists: Modded servers, tracked live. These filters surface it on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which tags does 4Netplayers Rust Server carry, and what do they mean?

These tags are published by 4Netplayers Rust Server for the game's server browser to read: gmvanilla (Game mode): Vanilla survival is the mode; mp10 (Max players): Slots: 10; ts8 (Group limit): Default team size: 8; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): This server runs game build 167781; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): Region code: not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; listed under Modded. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.

Wipe Times

What happens on 4Netplayers Rust Server on wipe day?

The average peak across recent wipes: 4 players. The peak on the latest wipe came 29 hours after it.

Which wipe times are confirmed for 4Netplayers Rust Server?

4Netplayers Rust Server's rhythm cannot be told yet: too few wipes on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. This world has been running 17 days 14 hours.

Location and Status

How reliable is 4Netplayers Rust Server, and is it online now?

Offline now, 4Netplayers Rust Server was last seen 3 days 15 hours ago. Uptime stood at 50% for the last 7 full days, 84 of 168 hours online. The first sighting by Rust Tracker was 10 October 2026.

What Rust version is 4Netplayers Rust Server on?

Confirmed for 4Netplayers Rust Server: Rust network protocol 2634 and build 167781, Linux. The same protocol is required to join, and Steam updates it for you.

Where does 4Netplayers Rust Server sit?

Region: none published by 4Netplayers Rust Server. Rust Tracker displays the location a server claims; it does not verify where the machine sits. Connect on 85.14.216.84:23300.

Population

How many players are on 4Netplayers Rust Server right now?

Offline: 4Netplayers Rust Server, last seen 3 days 15 hours ago. Seven-day average for this server: 0 players.

How does 4Netplayers Rust Server compare in the rankings?

On player hours over seven days, 4Netplayers Rust Server ranks #15,353, inside the top 69% of all ranked servers.

Map and Rules

Which settings and rules are confirmed on 4Netplayers Rust Server?

The name of 4Netplayers Rust Server carries no gather rate. 8 players per group is the game's default, and the cap holds. survival is the game mode, gather, build and raid: the standard game. Players can raid and fight each other here. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins run on it. VAC is on, Valve's anti-cheat.

Which map is confirmed for 4Netplayers Rust Server?

Generated by the game from seed 1234567890, the procedural map on 4Netplayers Rust Server measures 4,000. Size and seed match, so the map is the same: view it on RustMaps from this page.

How to Join

How do you get onto 4Netplayers Rust Server?

Open the console in Rust with F1 after starting the game, then type client.connect 85.14.216.84:23300. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2634,gmvanilla,cs167781,ts8,^o^z

Game

gmvanilla
Game mode Vanilla survival is the mode.
mp10
Max players Slots: 10.
ts8
Group limit Default team size: 8.
v2634
Protocol To join, your game must match protocol 2634.
cs167781
Build This server runs game build 167781.
ptrak
Networking RakNet is the network layer — the game's standard.
$r?
Region code Region code: not set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.