PRB15927
4Netplayers Rust Server probe 1
Offline 85.14.216.84:21200 checked 27d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 03:41 UTC27d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
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01MODPlayers 108/500
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02MODPlayers 134/100
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03MODPlayers 168/225
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04MODPlayers 49/700
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05MODPlayers 3/200
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06MODPlayers 24/1000
Quick answers
From the figures on this page.
Tags
Which Rust Tracker filters and lists carry 4Netplayers Rust Server probe 1?
These Rust Tracker lists carry 4Netplayers Rust Server probe 1: Modded servers, tracked live. These filters surface it on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which tags does 4Netplayers Rust Server probe 1 carry, and what do they mean?
Listed for the server browser to read, 4Netplayers Rust Server probe 1 publishes these tags: gmvanilla (Game mode): Survival in vanilla mode; mp10 (Max players): Slots: 10; ts8 (Group limit): Teams cap at 8; this is the game default; v2634 (Protocol): Join only if your game is on protocol 2634; cs166494 (Build): This server runs game build 166494; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): The region code is unset; ^o (Oxide): A plugin framework runs here: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; listed under Modded. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.
Wipe Schedule
What should you expect on 4Netplayers Rust Server probe 1 when wipe day lands?
The average peak across recent wipes: 0 players. The peak on the latest wipe came 0 hours after it.
When does 4Netplayers Rust Server probe 1 wipe?
Too few wipes on record for 4Netplayers Rust Server probe 1 to show its rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. This world has been running 27 days 5 hours.
Server Details
What is the uptime on 4Netplayers Rust Server probe 1, and is it online?
Tracking shows 4Netplayers Rust Server probe 1 offline as of now, last seen 27 days 5 hours ago. Uptime stood at 0% for the last 7 full days, 0 of 168 hours online. Rust Tracker logged it first on 24 September 2026.
Which Rust version is confirmed on 4Netplayers Rust Server probe 1?
Rust network protocol 2634 and build 166494 on Linux is what 4Netplayers Rust Server probe 1 runs. Steam updates it for you; your game must share the protocol to join.
Where does 4Netplayers Rust Server probe 1 sit?
Nothing on region from 4Netplayers Rust Server probe 1; none is published. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. Connect on 85.14.216.84:21200.
Player Count
What is the player count on 4Netplayers Rust Server probe 1?
Last seen 27 days 5 hours ago; 4Netplayers Rust Server probe 1 is offline at present.
How does 4Netplayers Rust Server probe 1 compare in the rankings?
Seven-day player hours put 4Netplayers Rust Server probe 1 at #15,927, within the top 69% of all ranked servers.
Map and Rules
Which settings and rules are confirmed on 4Netplayers Rust Server probe 1?
The name of 4Netplayers Rust Server probe 1 carries no gather rate. Up to 8 players per group, the game's default. It runs survival, gather, build, raid, as the game intends. Fighting and raiding between players are on. The server browser lists it under Modded, where plugins or settings change the game. The plugin count stands at Oxide. VAC is on, Valve's anti-cheat.
Which map is loaded on 4Netplayers Rust Server probe 1?
A procedural map of size 4,500 runs on 4Netplayers Rust Server probe 1, generated by the game from seed 1234567890. Size and seed match, so the map is the same: view it on RustMaps from this page.
Connect
How do you get onto 4Netplayers Rust Server probe 1?
To connect: start Rust, press F1, enter client.connect 85.14.216.84:21200 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp10,ptrak,$r?,v2634,gmvanilla,cs166494,ts8,^o^z
Game
gmvanilla
mp10
ts8
v2634
cs166494
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.