NET16957
4Netplayers Rust Server
Offline 85.14.216.7:20500 checked 31d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 19/500
-
02MODPlayers 128/100
-
03MODPlayers 42/225
-
04MODPlayers 5/700
-
05MODPlayers 22/700
-
06MODPlayers 97/200
Quick answers
From the figures on this page.
Tags
Which lists and filters on Rust Tracker show 4Netplayers Rust Server?
These Rust Tracker lists carry 4Netplayers Rust Server: Modded servers, tracked live. It comes up under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on 4Netplayers Rust Server?
The game's server browser reads these tags from 4Netplayers Rust Server: gmvanilla (Game mode): Game mode: vanilla survival; mp10 (Max players): Slots: 10; ts8 (Group limit): Teams cap at 8; this is the game default; v2633 (Protocol): To join, your game must match protocol 2633; cs165217 (Build): This server runs game build 165217; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): The region code is unset; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.
Wipe Times
On what schedule does 4Netplayers Rust Server wipe?
Too few wipes on record for 4Netplayers Rust Server to show its rhythm. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. Its world went live 45 days 10 hours.
Server Details
How reliable is 4Netplayers Rust Server, and is it online now?
Offline: 4Netplayers Rust Server confirmed offline, last seen 31 days 19 hours ago. Uptime stood at 0% for the last 7 full days, 0 of 168 hours online. First contact for Rust Tracker: 15 September 2026.
Which Rust build is 4Netplayers Rust Server running?
Confirmed for 4Netplayers Rust Server: Rust network protocol 2633 and build 165217, Linux. Steam updates it for you; your game must share the protocol to join.
What location is 4Netplayers Rust Server hosted in?
Nothing on region from 4Netplayers Rust Server; none is published. Rust Tracker displays the location a server claims; it does not verify where the machine sits. Connect on 85.14.216.7:20500.
Player Count
Is 4Netplayers Rust Server busy?
Offline now for 4Netplayers Rust Server, last seen 31 days 19 hours ago.
How does 4Netplayers Rust Server compare in the rankings?
On player hours over seven days, 4Netplayers Rust Server ranks #16,957, inside the top 71% of all ranked servers.
Map and Rules
Which settings and rules are confirmed on 4Netplayers Rust Server?
No gather rate appears in 4Netplayers Rust Server's name. Up to 8 players per group, the game's default. It runs survival, gather, build, raid, as the game intends. Raiding and PvP are permitted between players. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins run on it. On: VAC, Valve's anti-cheat.
Which map is loaded on 4Netplayers Rust Server?
The map on 4Netplayers Rust Server is procedural, size 4,000, seed 1234567890, generated by the game. Look at it on RustMaps from this page: equal size and seed return the same map.
Connect
What is the way to join 4Netplayers Rust Server?
Open the console in Rust with F1 after starting the game, then type client.connect 85.14.216.7:20500. Alternatively, Launch Rust here opens Rust via Steam and connects you.
Server tags
What each one means.
Published as mp10,ptrak,$r?,v2633,gmvanilla,cs165217,ts8,^o^z
Game
gmvanilla
mp10
ts8
v2633
cs165217
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.