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Rust TrackerRTRC · Radar control
ATIS RTRC INFO V SRV11,686online PAX34,939playing OCC2,865with players WIPED 3H97
MODModded traffic
Callsign

PRB15271

4Netplayers Rust Server probe 2

Offline 85.14.216.55:25000 checked 10d ago

moddedoxide
Clearance · join
Players now 0/ 10 0% full
7-day average0peak –
Rank#15,271top 70%
Last wipe10d agono schedule published
Next wipe–no wipe seen yet
Track history

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k18 Oct19 Oct21 Oct22 Oct24 Oct25 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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ATIS · this server

Quick answers

From the figures on this page.

Filters

Which lists and filters on Rust Tracker show 4Netplayers Rust Server probe 2?

On Rust Tracker, 4Netplayers Rust Server probe 2 sits in these lists: Modded servers, tracked live. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What do the tags mean that 4Netplayers Rust Server probe 2 is listed under?

The game's server browser reads these tags from 4Netplayers Rust Server probe 2: gmvanilla (Game mode): Survival in vanilla mode; mp10 (Max players): Slots: 10; ts8 (Group limit): Team limit is 8, the game default; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs167781 (Build): This server runs game build 167781; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework confirmed: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.

Wipe Times

When does 4Netplayers Rust Server probe 2 wipe?

4Netplayers Rust Server probe 2's rhythm cannot be told yet: too few wipes on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. 10 days 13 hours since this world was made.

Server Details

Is 4Netplayers Rust Server probe 2 up, and how does its uptime hold?

Tracking shows 4Netplayers Rust Server probe 2 offline as of now, last seen 10 days 11 hours ago. 0 of 168 hours up over the last 7 full days: 0% uptime. Rust Tracker logged it first on 18 October 2026.

Which Rust build is 4Netplayers Rust Server probe 2 running?

Rust network protocol 2634 and build 167781 is the build on 4Netplayers Rust Server probe 2; the platform is Linux. Steam updates it for you; your game must share the protocol to join.

Which location is 4Netplayers Rust Server probe 2 in?

Region: none published by 4Netplayers Rust Server probe 2. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. Connect on 85.14.216.55:25000.

Player Count

What is the player count on 4Netplayers Rust Server probe 2?

Offline now for 4Netplayers Rust Server probe 2, last seen 10 days 11 hours ago.

What rank does 4Netplayers Rust Server probe 2 carry among Rust servers?

On player hours over seven days, 4Netplayers Rust Server probe 2 ranks #15,271, inside the top 70% of all ranked servers.

Map and Rules

Which settings and rules are confirmed on 4Netplayers Rust Server probe 2?

Nothing in 4Netplayers Rust Server probe 2's name states a gather rate. 8 players per group is the game's default, and the cap holds. It runs survival, gather, build and raid: the standard game. Fighting and raiding between players are on. The server browser lists it under Modded, where plugins or settings change the game. Plugins on it: Oxide. On: VAC, Valve's anti-cheat.

What map is 4Netplayers Rust Server probe 2 on?

A procedural map of size 4,450 runs on 4Netplayers Rust Server probe 2, generated by the game from seed 1234567890. Same size, same seed, same map. RustMaps shows it, linked from this page.

How to Join

What is the way to join 4Netplayers Rust Server probe 2?

Open the console in Rust with F1 after starting the game, then type client.connect 85.14.216.55:25000. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2634,gmvanilla,cs167781,ts8,^o^z

Game

gmvanilla
Game mode Survival in vanilla mode.
mp10
Max players Slots: 10.
ts8
Group limit Team limit is 8, the game default.
v2634
Protocol Your game must be on protocol 2634 to connect.
cs167781
Build This server runs game build 167781.
ptrak
Networking Network layer: RakNet, the game's standard.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugin framework confirmed: Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.