PRB13798
4Netplayers Rust Server probe 2
Offline 85.14.216.30:21400 checked 24d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 11:43 UTC25d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 50/500
-
02MODPlayers 120/100
-
03MODPlayers 69/225
-
04MODPlayers 20/700
-
05MODPlayers 3/200
-
06MODPlayers 7/1000
Quick answers
From the figures on this page.
Filters
Which Rust Tracker filters and lists carry 4Netplayers Rust Server probe 2?
On Rust Tracker, 4Netplayers Rust Server probe 2 sits in these lists: Modded servers, tracked live. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the tags mean that 4Netplayers Rust Server probe 2 is listed under?
Listed for the server browser to read, 4Netplayers Rust Server probe 2 publishes these tags: gmvanilla (Game mode): Vanilla survival is the mode; mp10 (Max players): Slots: 10; ts8 (Group limit): Teams cap at 8; this is the game default; v2634 (Protocol): To join, your game must match protocol 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): Region code: not set; ^o (Oxide): A plugin framework runs here: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.
Wipe Times
What happens on 4Netplayers Rust Server probe 2 on wipe day?
Recent wipes averaged a peak of 1 players. The peak on the latest wipe came 0 hours after it.
When does 4Netplayers Rust Server probe 2 wipe?
Too few wipes on record for 4Netplayers Rust Server probe 2 to show its rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. 25 days 18 hours since this world was made.
Location and Status
How reliable is 4Netplayers Rust Server probe 2, and is it online now?
Offline: 4Netplayers Rust Server probe 2 confirmed offline, last seen 24 days 12 hours ago. 0% uptime over the last 7 full days, with 0 of 168 hours up. The first sighting by Rust Tracker was 2 October 2026.
Which Rust version is confirmed on 4Netplayers Rust Server probe 2?
Rust network protocol 2634 and build 166652 on Linux is what 4Netplayers Rust Server probe 2 runs. Steam updates it for you; your game must share the protocol to join.
Where does 4Netplayers Rust Server probe 2 sit?
No region is published by 4Netplayers Rust Server probe 2. Rust Tracker displays the location a server claims; it does not verify where the machine sits. Connect on 85.14.216.30:21400.
Player Count
How many players are on 4Netplayers Rust Server probe 2 right now?
Offline now for 4Netplayers Rust Server probe 2, last seen 24 days 12 hours ago.
How does 4Netplayers Rust Server probe 2 compare in the rankings?
Top 61% of all ranked servers, and #13,798 on seven-day player hours: 4Netplayers Rust Server probe 2.
Map and Rules
Which settings and rules are confirmed on 4Netplayers Rust Server probe 2?
The name of 4Netplayers Rust Server probe 2 carries no gather rate. Up to 8 players per group, the game's default. It runs survival, gather, build and raid: the standard game. Players can raid and fight each other here. Plugins or settings change the game, and the server browser lists it under Modded. Plugins on it: Oxide. VAC is on, Valve's anti-cheat.
Which map is confirmed for 4Netplayers Rust Server probe 2?
Generated by the game from seed 1234567890, the procedural map on 4Netplayers Rust Server probe 2 measures 4,499. Look at it on RustMaps from this page: equal size and seed return the same map.
How to Join
How do you get onto 4Netplayers Rust Server probe 2?
To connect: start Rust, press F1, enter client.connect 85.14.216.30:21400 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp10,ptrak,$r?,v2634,gmvanilla,cs166652,ts8,^o^z
Game
gmvanilla
mp10
ts8
v2634
cs166652
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.