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Rust TrackerRTRC · Radar control
ATIS RTRC INFO F SRV11,829online PAX89,289playing OCC4,008with players WIPED 3H74
MODModded traffic
Callsign

PRB15641

4Netplayers Rust Server probe 2

Offline 85.14.216.2:22100 checked 34d ago

moddedoxide
Clearance · join
Players now 0/ 10 0% full
7-day average0peak –
Rank#15,641top 71%
Last wipe41d agono schedule published
Next wipe–no wipe seen yet
Track history

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep27 Sep29 Sep1 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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ATIS · this server

Quick answers

From the figures on this page.

Filters

Which lists and filters on Rust Tracker show 4Netplayers Rust Server probe 2?

Modded servers, tracked live — the Rust Tracker lists that include 4Netplayers Rust Server probe 2. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the tags on 4Netplayers Rust Server probe 2?

The game's server browser reads these tags from 4Netplayers Rust Server probe 2: gmvanilla (Game mode): Game mode: vanilla survival; mp10 (Max players): 10 slots on this server; ts8 (Group limit): Default team size: 8; v2633 (Protocol): To join, your game must match protocol 2633; cs165217 (Build): This server runs game build 165217; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; listed under Modded. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.

Wipe Times

When does 4Netplayers Rust Server probe 2 wipe?

Too few wipes on record for 4Netplayers Rust Server probe 2 to show its rhythm. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. Its world went live 41 days 22 hours.

Location and Status

Is 4Netplayers Rust Server probe 2 up, and how does its uptime hold?

Offline now, 4Netplayers Rust Server probe 2 was last seen 34 days 8 hours ago. 0% uptime over the last 7 full days, with 0 of 168 hours up. Rust Tracker logged it first on 16 September 2026.

Which Rust build is 4Netplayers Rust Server probe 2 running?

Rust network protocol 2633 and build 165217 on Linux is what 4Netplayers Rust Server probe 2 runs. Steam updates it for you; your game must share the protocol to join.

What location is 4Netplayers Rust Server probe 2 hosted in?

Region: none published by 4Netplayers Rust Server probe 2. Rust Tracker displays the location a server claims; it does not verify where the machine sits. You connect at 85.14.216.2:22100.

Population

What is the player count on 4Netplayers Rust Server probe 2?

Last seen 34 days 8 hours ago; 4Netplayers Rust Server probe 2 is offline at present.

Where does 4Netplayers Rust Server probe 2 sit in the server rankings?

Seven-day player hours put 4Netplayers Rust Server probe 2 at #15,641, within the top 71% of all ranked servers.

Settings

Which settings and rules are confirmed on 4Netplayers Rust Server probe 2?

The name of 4Netplayers Rust Server probe 2 carries no gather rate. 8 players per group is the game's default, and the cap holds. survival is the game mode, gather, build and raid: the standard game. Fighting and raiding between players are on. The server browser lists it under Modded, where plugins or settings change the game. The plugin count stands at Oxide. On: VAC, Valve's anti-cheat.

Which map is confirmed for 4Netplayers Rust Server probe 2?

The map on 4Netplayers Rust Server probe 2 is procedural, size 4,500, seed 1234567890, generated by the game. Size and seed match, so the map is the same: view it on RustMaps from this page.

How to Join

What is the way to join 4Netplayers Rust Server probe 2?

To connect: start Rust, press F1, enter client.connect 85.14.216.2:22100 in the console. Or use Launch Rust on this page to open Rust through Steam and join.

Transponder codes

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2633,gmvanilla,cs165217,ts8,^o^z

Game

gmvanilla
Game mode Game mode: vanilla survival.
mp10
Max players 10 slots on this server.
ts8
Group limit Default team size: 8.
v2633
Protocol To join, your game must match protocol 2633.
cs165217
Build This server runs game build 165217.
ptrak
Networking RakNet is the network layer — the game's standard.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.