PRB15641
4Netplayers Rust Server probe 2
Offline 85.14.216.2:22100 checked 34d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 205/500
-
02MODPlayers 121/100
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03MODPlayers 183/225
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04MODPlayers 126/700
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05MODPlayers 19/200
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06MODPlayers 50/1000
Quick answers
From the figures on this page.
Filters
Which lists and filters on Rust Tracker show 4Netplayers Rust Server probe 2?
Modded servers, tracked live — the Rust Tracker lists that include 4Netplayers Rust Server probe 2. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on 4Netplayers Rust Server probe 2?
The game's server browser reads these tags from 4Netplayers Rust Server probe 2: gmvanilla (Game mode): Game mode: vanilla survival; mp10 (Max players): 10 slots on this server; ts8 (Group limit): Default team size: 8; v2633 (Protocol): To join, your game must match protocol 2633; cs165217 (Build): This server runs game build 165217; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; listed under Modded. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.
Wipe Times
When does 4Netplayers Rust Server probe 2 wipe?
Too few wipes on record for 4Netplayers Rust Server probe 2 to show its rhythm. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. Its world went live 41 days 22 hours.
Location and Status
Is 4Netplayers Rust Server probe 2 up, and how does its uptime hold?
Offline now, 4Netplayers Rust Server probe 2 was last seen 34 days 8 hours ago. 0% uptime over the last 7 full days, with 0 of 168 hours up. Rust Tracker logged it first on 16 September 2026.
Which Rust build is 4Netplayers Rust Server probe 2 running?
Rust network protocol 2633 and build 165217 on Linux is what 4Netplayers Rust Server probe 2 runs. Steam updates it for you; your game must share the protocol to join.
What location is 4Netplayers Rust Server probe 2 hosted in?
Region: none published by 4Netplayers Rust Server probe 2. Rust Tracker displays the location a server claims; it does not verify where the machine sits. You connect at 85.14.216.2:22100.
Population
What is the player count on 4Netplayers Rust Server probe 2?
Last seen 34 days 8 hours ago; 4Netplayers Rust Server probe 2 is offline at present.
Where does 4Netplayers Rust Server probe 2 sit in the server rankings?
Seven-day player hours put 4Netplayers Rust Server probe 2 at #15,641, within the top 71% of all ranked servers.
Settings
Which settings and rules are confirmed on 4Netplayers Rust Server probe 2?
The name of 4Netplayers Rust Server probe 2 carries no gather rate. 8 players per group is the game's default, and the cap holds. survival is the game mode, gather, build and raid: the standard game. Fighting and raiding between players are on. The server browser lists it under Modded, where plugins or settings change the game. The plugin count stands at Oxide. On: VAC, Valve's anti-cheat.
Which map is confirmed for 4Netplayers Rust Server probe 2?
The map on 4Netplayers Rust Server probe 2 is procedural, size 4,500, seed 1234567890, generated by the game. Size and seed match, so the map is the same: view it on RustMaps from this page.
How to Join
What is the way to join 4Netplayers Rust Server probe 2?
To connect: start Rust, press F1, enter client.connect 85.14.216.2:22100 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp10,ptrak,$r?,v2633,gmvanilla,cs165217,ts8,^o^z
Game
gmvanilla
mp10
ts8
v2633
cs165217
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.