BRE5041=
[4Netplayers] Rust beer test Server 7
Online 85.14.214.121:28015 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 23% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 19:01 UTC5d ago | 3 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 85/500
-
02MODPlayers 128/100
-
03MODPlayers 150/225
-
04MODPlayers 58/700
-
05MODPlayers 153/700
-
06MODPlayers 346/350
Quick answers
From the figures on this page.
Filters
Which lists and filters on Rust Tracker show [4Netplayers] Rust beer test Server 7?
Modded servers, tracked live — the Rust Tracker lists that include [4Netplayers] Rust beer test Server 7. These filters surface it on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Which tags does [4Netplayers] Rust beer test Server 7 carry, and what do they mean?
The game's server browser reads these tags from [4Netplayers] Rust beer test Server 7: gmvanilla (Game mode): Survival in vanilla mode; mp10 (Max players): 10 slots on this server; ts8 (Group limit): Team limit is 8, the game default; v2635 (Protocol): Your game must be on protocol 2635 to connect; cs168909 (Build): Build: 168909; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework confirmed: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.
Wipe Schedule
What happens on [4Netplayers] Rust beer test Server 7 on wipe day?
Recent wipes averaged a peak of 3 players. The peak on the latest wipe came 0 hours after it.
When does [4Netplayers] Rust beer test Server 7 wipe?
Too few wipes on record for [4Netplayers] Rust beer test Server 7 to show its rhythm. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. 5 days 1 hours since this world was made.
Location and Status
What is the uptime on [4Netplayers] Rust beer test Server 7, and is it online?
[4Netplayers] Rust beer test Server 7 is up and online at this moment. The uptime it reports puts the last restart about 15 hours ago. 100 of 168 hours up over the last 7 full days: 60% uptime. Rust Tracker logged it first on 27 September 2026.
Which Rust build is [4Netplayers] Rust beer test Server 7 running?
Confirmed for [4Netplayers] Rust beer test Server 7: Rust network protocol 2635 and build 168909, Linux. The same protocol is required to join, and Steam updates it for you.
Is [4Netplayers] Rust beer test Server 7 holding performance?
For the last 48 hours it averaged 30 server fps; the floor was 27. Maximum entities carried: 74,784, from buildings and deployables to everything else. It drew as much as 2,707 MB of memory. A climbing entity count and low fps are what register as lag for players.
Which location is [4Netplayers] Rust beer test Server 7 in?
No region is published by [4Netplayers] Rust beer test Server 7. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. Connect on 85.14.214.121:28015.
Population
What is the player count on [4Netplayers] Rust beer test Server 7?
Slots 10; players on board 2: that is [4Netplayers] Rust beer test Server 7 now. Peak of 3 in the last seven days, average 0 players. Peak traffic in the last 48 hours came at 19:00 UTC, averaging 3 players.
What rank does [4Netplayers] Rust beer test Server 7 carry among Rust servers?
Top 23% of all ranked servers, and #5,041 on seven-day player hours: [4Netplayers] Rust beer test Server 7.
Map and Rules
Which settings and rules are confirmed on [4Netplayers] Rust beer test Server 7?
The name of [4Netplayers] Rust beer test Server 7 carries no gather rate. The game's default applies: groups can have up to 8 players. survival is the game mode, gather, build, raid, as the game intends. Raiding and PvP are permitted between players. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins run on it. VAC is on, Valve's anti-cheat.
What map is [4Netplayers] Rust beer test Server 7 on?
A procedural map of size 3,650 runs on [4Netplayers] Rust beer test Server 7, generated by the game from seed 281169553. Size and seed match, so the map is the same: view it on RustMaps from this page.
How to Join
What is the way to join [4Netplayers] Rust beer test Server 7?
To connect: start Rust, press F1, enter client.connect 85.14.214.121:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z
Game
gmvanilla
mp10
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.