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Rust TrackerRTRC · Radar control
ATIS RTRC INFO I SRV11,855online PAX100,368playing OCC3,884with players WIPED 3H533
MODModded traffic
Callsign

BRE5041=

[4Netplayers] Rust beer test Server 7

Online 85.14.214.121:28015 checked 8m ago

moddedoxide
Clearance · join
Players now 2/ 10 20% full
7-day average0peak 3
Rank#5,041top 23%
Last wipe5d agono schedule published
Next wipe–too few wipes seen yet
Track history

Players

AveragePeak
0123421:0006:0015:0000:0009:0018:00

Hourly average and peak, UTC.

Server performance

01020304021:0006:0015:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Sep30 Sep2 Oct24 Oct26 Oct29 Oct

Top 23% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak3players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 19:01 UTC5d ago 3 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
    Callsign SHC102no group limit · 151 on average ShockRust | Blue | NoLimit
    Players 85/500
  2. 02MOD
    Callsign STR581EU · groups of 8+ · weekly · 128 on average МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
    Players 128/100
  3. 03MOD
    Callsign RTR811EU · groups of 16+ · weekly · 118 on average RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
    Players 150/225
  4. 04MOD
    Callsign RUS021EU · groups of 16+ · monthly · 96 on average 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
    Players 58/700
  5. 05MOD
    Callsign RUS029EU · groups of 16+ · monthly · 91 on average 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
    Players 153/700
  6. 06MOD
    Callsign RST016EU · groups of 12+ · weekly · 85 on average RustSpain.com | EU Main
    Players 346/350
ATIS · this server

Quick answers

From the figures on this page.

Filters

Which lists and filters on Rust Tracker show [4Netplayers] Rust beer test Server 7?

Modded servers, tracked live — the Rust Tracker lists that include [4Netplayers] Rust beer test Server 7. These filters surface it on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Which tags does [4Netplayers] Rust beer test Server 7 carry, and what do they mean?

The game's server browser reads these tags from [4Netplayers] Rust beer test Server 7: gmvanilla (Game mode): Survival in vanilla mode; mp10 (Max players): 10 slots on this server; ts8 (Group limit): Team limit is 8, the game default; v2635 (Protocol): Your game must be on protocol 2635 to connect; cs168909 (Build): Build: 168909; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework confirmed: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.

Wipe Schedule

What happens on [4Netplayers] Rust beer test Server 7 on wipe day?

Recent wipes averaged a peak of 3 players. The peak on the latest wipe came 0 hours after it.

When does [4Netplayers] Rust beer test Server 7 wipe?

Too few wipes on record for [4Netplayers] Rust beer test Server 7 to show its rhythm. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. 5 days 1 hours since this world was made.

Location and Status

What is the uptime on [4Netplayers] Rust beer test Server 7, and is it online?

[4Netplayers] Rust beer test Server 7 is up and online at this moment. The uptime it reports puts the last restart about 15 hours ago. 100 of 168 hours up over the last 7 full days: 60% uptime. Rust Tracker logged it first on 27 September 2026.

Which Rust build is [4Netplayers] Rust beer test Server 7 running?

Confirmed for [4Netplayers] Rust beer test Server 7: Rust network protocol 2635 and build 168909, Linux. The same protocol is required to join, and Steam updates it for you.

Is [4Netplayers] Rust beer test Server 7 holding performance?

For the last 48 hours it averaged 30 server fps; the floor was 27. Maximum entities carried: 74,784, from buildings and deployables to everything else. It drew as much as 2,707 MB of memory. A climbing entity count and low fps are what register as lag for players.

Which location is [4Netplayers] Rust beer test Server 7 in?

No region is published by [4Netplayers] Rust beer test Server 7. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. Connect on 85.14.214.121:28015.

Population

What is the player count on [4Netplayers] Rust beer test Server 7?

Slots 10; players on board 2: that is [4Netplayers] Rust beer test Server 7 now. Peak of 3 in the last seven days, average 0 players. Peak traffic in the last 48 hours came at 19:00 UTC, averaging 3 players.

What rank does [4Netplayers] Rust beer test Server 7 carry among Rust servers?

Top 23% of all ranked servers, and #5,041 on seven-day player hours: [4Netplayers] Rust beer test Server 7.

Map and Rules

Which settings and rules are confirmed on [4Netplayers] Rust beer test Server 7?

The name of [4Netplayers] Rust beer test Server 7 carries no gather rate. The game's default applies: groups can have up to 8 players. survival is the game mode, gather, build, raid, as the game intends. Raiding and PvP are permitted between players. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins run on it. VAC is on, Valve's anti-cheat.

What map is [4Netplayers] Rust beer test Server 7 on?

A procedural map of size 3,650 runs on [4Netplayers] Rust beer test Server 7, generated by the game from seed 281169553. Size and seed match, so the map is the same: view it on RustMaps from this page.

How to Join

What is the way to join [4Netplayers] Rust beer test Server 7?

To connect: start Rust, press F1, enter client.connect 85.14.214.121:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join.

Transponder codes

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Survival in vanilla mode.
mp10
Max players 10 slots on this server.
ts8
Group limit Team limit is 8, the game default.
v2635
Protocol Your game must be on protocol 2635 to connect.
cs168909
Build Build: 168909.
ptrak
Networking RakNet is the network layer — the game's standard.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugin framework confirmed: Oxide (uMod).
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.