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Rust TrackerRTRC · Radar control
ATIS RTRC INFO O SRV11,801online PAX78,222playing OCC3,772with players WIPED 3H109
MODModded traffic
Callsign

NET15323=

4Netplayers Rust Server

Online 85.14.206.85:24300 checked 11m ago

moddedoxide
Clearance · join
Players now 0/ 10 0% full
7-day average0peak –
Rank#15,323top 69%
Last wipe1d agono schedule published
Next wipe–no wipe seen yet
Track history

Players

AveragePeakWipe
0123411:0017:0023:0006:0012:0019:00Wiped Tue 27 Oct, 11:31 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
01020304011:0017:0023:0006:0012:0019:00Wiped Tue 27 Oct, 11:31 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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ATIS · this server

Quick answers

From the figures on this page.

Filters

Where does 4Netplayers Rust Server appear in Rust Tracker lists and filters?

On Rust Tracker, 4Netplayers Rust Server sits in these lists: Modded servers, tracked live. It comes up under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

What do the tags mean that 4Netplayers Rust Server is listed under?

These tags are published by 4Netplayers Rust Server for the game's server browser to read: gmvanilla (Game mode): Survival in vanilla mode; mp10 (Max players): 10 slots on this server; ts8 (Group limit): Default team size: 8; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): Region code: not set; ^o (Oxide): Plugin framework confirmed: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.

Wipe Times

When does 4Netplayers Rust Server wipe?

Too few wipes on record for 4Netplayers Rust Server to show its rhythm. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. 33 hours since this world was made.

Location and Status

What is the uptime on 4Netplayers Rust Server, and is it online?

Tracking shows 4Netplayers Rust Server online as of now. About 12 hours ago it restarted last, based on reported uptime. The first sighting by Rust Tracker was 27 October 2026.

Which Rust build is 4Netplayers Rust Server running?

Rust network protocol 2635 and build 168909 on Linux is what 4Netplayers Rust Server runs. Steam updates it for you; your game must share the protocol to join.

Is 4Netplayers Rust Server holding performance?

For the last 48 hours it averaged 30 server fps; the floor was 30. Peak entity count: 90,081, covering buildings, deployables and all else in the world. It drew as much as 2,550 MB of memory. Players feel lag when fps drops and the entity count climbs.

What location is 4Netplayers Rust Server hosted in?

Region: none published by 4Netplayers Rust Server. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. Connect on 85.14.206.85:24300.

Population

Is 4Netplayers Rust Server busy?

Tracking 4Netplayers Rust Server: 0 of 10 slots filled. The last seven days put it at 0 players on average.

Where does 4Netplayers Rust Server sit in the server rankings?

Seven-day player hours put 4Netplayers Rust Server at #15,323, within the top 69% of all ranked servers.

Map and Rules

Which settings and rules are confirmed on 4Netplayers Rust Server?

No gather rate appears in 4Netplayers Rust Server's name. 8 players per group is the game's default, and the cap holds. It runs survival, gather, build, raid, as the game intends. Fighting and raiding between players are on. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins run on it. VAC is on, Valve's anti-cheat.

Which map is loaded on 4Netplayers Rust Server?

Generated by the game from seed 1234567890, the procedural map on 4Netplayers Rust Server measures 4,000. Look at it on RustMaps from this page: equal size and seed return the same map.

Connect

Which steps join 4Netplayers Rust Server?

Open the console in Rust with F1 after starting the game, then type client.connect 85.14.206.85:24300. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Survival in vanilla mode.
mp10
Max players 10 slots on this server.
ts8
Group limit Default team size: 8.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build This server runs game build 168909.
ptrak
Networking RakNet is the network layer — the game's standard.
$r?
Region code Region code: not set.

Mods and access

^o
Oxide Plugin framework confirmed: Oxide (uMod).
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.