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Rust TrackerRTRC · Radar control
ATIS RTRC INFO F SRV11,829online PAX89,289playing OCC4,008with players WIPED 3H108
MODModded traffic
Callsign

DPE12493

Deep Sea Arena - MVP Local Test

Offline 85.114.201.53:28015 checked 1d ago

moddedoxide
Clearance · join
Players now 1/ 4 25% full
7-day average1peak 1
Rank#12,493top 56%
Last wipe1d agono schedule published
Next wipe–no wipe seen yet
Track history

Players

AveragePeakWipe
00.250.50.75122:0023:00Wiped Mon 26 Oct, 22:45 UTCWIPE

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Oct27 Oct28 Oct

Top 56% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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ATIS · this server

Quick answers

From the figures on this page.

Tags

Which Rust Tracker filters and lists carry Deep Sea Arena - MVP Local Test?

On Rust Tracker, Deep Sea Arena - MVP Local Test sits in these lists: Modded servers, tracked live. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Which tags does Deep Sea Arena - MVP Local Test carry, and what do they mean?

The game's server browser reads these tags from Deep Sea Arena - MVP Local Test: gmrust (Game mode): Rust survival, standard mode; mp4 (Max players): Slots: 4; ts8 (Group limit): Default team size: 8; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): The region code is unset; ^o (Oxide): Plugin framework confirmed: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; listed under Modded. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.

Wipe Times

On what schedule does Deep Sea Arena - MVP Local Test wipe?

The record holds too few of Deep Sea Arena - MVP Local Test's wipes to show its rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. This world has been running 43 hours.

Server Details

Is Deep Sea Arena - MVP Local Test up, and how does its uptime hold?

Offline now, Deep Sea Arena - MVP Local Test was last seen 42 hours ago. 0% uptime over the last 1 full day, with 0 of 24 hours up. The first sighting by Rust Tracker was 26 October 2026.

Which Rust version is confirmed on Deep Sea Arena - MVP Local Test?

Confirmed for Deep Sea Arena - MVP Local Test: Rust network protocol 2635 and build 168909, Windows. The same protocol is required to join, and Steam updates it for you.

What location is Deep Sea Arena - MVP Local Test hosted in?

Region: none published by Deep Sea Arena - MVP Local Test. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. Connect on 85.114.201.53:28015.

Player Count

Is Deep Sea Arena - MVP Local Test busy?

Offline: Deep Sea Arena - MVP Local Test, last seen 42 hours ago. Over seven days: average 1, peak 1 players. At 23:00 UTC it drew its highest average of the last 48 hours: 1 players.

How does Deep Sea Arena - MVP Local Test compare in the rankings?

Top 56% of all ranked servers, and #12,493 on seven-day player hours: Deep Sea Arena - MVP Local Test.

Map and Rules

Which settings and rules are confirmed on Deep Sea Arena - MVP Local Test?

The name of Deep Sea Arena - MVP Local Test carries no gather rate. The game's default applies: groups can have up to 8 players. It runs survival, gather, build and raid: the standard game. Players can raid and fight each other here. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins run on it. On: VAC, Valve's anti-cheat.

What map is Deep Sea Arena - MVP Local Test on?

Generated by the game: the procedural map on Deep Sea Arena - MVP Local Test.

How to Join

Which steps join Deep Sea Arena - MVP Local Test?

Open the console in Rust with F1 after starting the game, then type client.connect 85.114.201.53:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp4,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard mode.
mp4
Max players Slots: 4.
ts8
Group limit Default team size: 8.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking RakNet is the network layer — the game's standard.
$r?
Region code The region code is unset.

Mods and access

^o
Oxide Plugin framework confirmed: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.