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Rust TrackerRTRC · Radar control
ATIS RTRC INFO M SRV11,748online PAX75,412playing OCC3,731with players WIPED 3H136
MODModded traffic
Callsign

RST12972

RustDev local test

Offline 84.65.217.165:28015 checked 10d ago

moddedcarbon
Clearance · join
Players now 1/ 4 25% full
7-day average0peak –
Rank#12,972top 59%
Last wipe17d agono schedule published
Next wipe–no wipe seen yet
Track history

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k10 Oct13 Oct16 Oct18 Oct21 Oct24 Oct

Top 59% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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  2. 02MOD
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    Players 133/100
  3. 03MOD
    Callsign RTR811EU · groups of 16+ · weekly · 116 on average RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
    Players 155/225
  4. 04MOD
    Callsign RUS021EU · groups of 16+ · monthly · 88 on average 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
    Players 131/700
  5. 05MOD
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  6. 06MOD
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    Players 48/1000
ATIS · this server

Quick answers

From the figures on this page.

Tags

Where does RustDev local test appear in Rust Tracker lists and filters?

These Rust Tracker lists carry RustDev local test: Modded servers, tracked live. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Which tags does RustDev local test carry, and what do they mean?

The game's server browser reads these tags from RustDev local test: gmrust (Game mode): Rust survival, standard mode; mp4 (Max players): Slots: 4; ts8 (Group limit): Team limit is 8, the game default; v2634 (Protocol): To join, your game must match protocol 2634; cs167398 (Build): Build: 167398; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): The region code is unset; ^z (Modded): Under Modded: the game is changed by plugins or settings; ^y (Carbon): Plugin framework: Carbon. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.

Wipe Schedule

On what schedule does RustDev local test wipe?

The record holds too few of RustDev local test's wipes to show its rhythm. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. 17 days 23 hours since this world was made.

Server Details

What is the uptime on RustDev local test, and is it online?

Offline: RustDev local test confirmed offline, last seen 10 days 21 hours ago. Uptime stood at 0% for the last 7 full days, 0 of 168 hours online. The first sighting by Rust Tracker was 10 October 2026.

Which Rust build is RustDev local test running?

Rust network protocol 2634 and build 167398 is the build on RustDev local test; the platform is Windows. Steam updates it for you; your game must share the protocol to join.

Where does RustDev local test sit?

Region: none published by RustDev local test. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. You connect at 84.65.217.165:28015.

Population

Is RustDev local test busy?

Offline now for RustDev local test, last seen 10 days 21 hours ago.

How does RustDev local test compare in the rankings?

Seven-day player hours put RustDev local test at #12,972, within the top 59% of all ranked servers.

Settings

Which settings and rules are confirmed on RustDev local test?

The name of RustDev local test carries no gather rate. 8 players per group is the game's default, and the cap holds. It runs survival, gather, build, raid, as the game intends. Players can raid and fight each other here. Plugins or settings change the game, and the server browser lists it under Modded. Plugins on it: Carbon. VAC is off, Valve's anti-cheat.

What map is RustDev local test on?

Procedural map on RustDev local test, made by the game.

How to Join

What is the way to join RustDev local test?

Open the console in Rust with F1 after starting the game, then type client.connect 84.65.217.165:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp4,ptrak,$r?,v2634,gmrust,cs167398,ts8,^z,^y

Game

gmrust
Game mode Rust survival, standard mode.
mp4
Max players Slots: 4.
ts8
Group limit Team limit is 8, the game default.
v2634
Protocol To join, your game must match protocol 2634.
cs167398
Build Build: 167398.
ptrak
Networking Network layer: RakNet, the game's standard.
$r?
Region code The region code is unset.

Mods and access

^z
Modded Under Modded: the game is changed by plugins or settings.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.