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Rust TrackerRTRC · Radar control
ATIS RTRC INFO I SRV11,722online PAX54,556playing OCC3,373with players WIPED 3H135
MODModded traffic
Callsign

TST15497

TEST Server

Offline 84.32.48.20:28015 checked 22d ago

moddedoxide
Clearance · join
Players now 0/ 150 0% full
7-day average0peak –
Rank#15,497top 69%
Last wipe22d agono schedule published
Next wipe–no rhythm it keeps
Track history

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Sep25 Sep29 Sep4 Oct8 Oct12 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap3.1 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Mon 5 OctFri 2 OctThu 24 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 14:42 UTC22d ago 1 – running 1
Fri 2 Oct, 11:49 UTC25d ago 1 – 3.1 days 1
Thu 24 Sep, 19:05 UTC33d ago 1 held half 7.7 days 1
Tue 22 Sep, 16:35 UTC35d ago 1 held half 2.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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  3. 03MOD
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  5. 05MOD
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ATIS · this server

Quick answers

From the figures on this page.

Filters

Where does TEST Server appear in Rust Tracker lists and filters?

Modded servers, tracked live — the Rust Tracker lists that include TEST Server. It comes up under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which tags does TEST Server carry, and what do they mean?

Listed for the server browser to read, TEST Server publishes these tags: gmrust (Game mode): Survival as standard Rust plays; mp150 (Max players): Slots: 150; ts8 (Group limit): Teams cap at 8; this is the game default; v2634 (Protocol): Join only if your game is on protocol 2634; cs166586 (Build): The game build is 166586; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): The region code is unset; ^o (Oxide): Plugin framework confirmed: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.

Wipe Schedule

What should you expect on TEST Server when wipe day lands?

Recent wipes averaged a peak of 1 players. 1 hours after the latest wipe, the crowd peaked. The crowd stayed above half the peak until the next wipe in 100% of recent wipes.

Which wipe times are confirmed for TEST Server?

No next wipe to predict for TEST Server, which wipes at irregular times. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. This world has been running 22 days 7 hours.

Location and Status

How reliable is TEST Server, and is it online now?

Tracking shows TEST Server offline as of now, last seen 22 days 7 hours ago. Uptime stood at 0% for the last 7 full days, 0 of 168 hours online. The first sighting by Rust Tracker was 21 September 2026.

What Rust version is TEST Server on?

Confirmed for TEST Server: Rust network protocol 2634 and build 166586, Windows. Steam updates it for you; your game must share the protocol to join.

Where does TEST Server sit?

No region is published by TEST Server. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. Connect on 84.32.48.20:28015.

Player Count

Is TEST Server busy?

Offline now for TEST Server, last seen 22 days 7 hours ago.

How does TEST Server compare in the rankings?

On player hours over seven days, TEST Server ranks #15,497, inside the top 69% of all ranked servers.

Settings

Which settings and rules are confirmed on TEST Server?

Nothing in TEST Server's name states a gather rate. The game's default applies: groups can have up to 8 players. It runs survival, gather, build, raid, as the game intends. Players can raid and fight each other here. Plugins or settings change the game, and the server browser lists it under Modded. Plugins on it: Oxide. On: VAC, Valve's anti-cheat.

Connect

Which steps join TEST Server?

Open the console in Rust with F1 after starting the game, then type client.connect 84.32.48.20:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp150,ptrak,$r?,v2634,gmrust,cs166586,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp150
Max players Slots: 150.
ts8
Group limit Teams cap at 8; this is the game default.
v2634
Protocol Join only if your game is on protocol 2634.
cs166586
Build The game build is 166586.
ptrak
Networking Network layer is RakNet, which is standard for the game.
$r?
Region code The region code is unset.

Mods and access

^o
Oxide Plugin framework confirmed: Oxide (uMod).
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.