Skip to the page
Rust TrackerRTRC · Radar control
ATIS RTRC INFO E SRV11,846online PAX84,816playing OCC3,802with players WIPED 3H288
MODModded traffic
Callsign

PLS16275

Pulse isolated staging compatibility test

Offline 84.203.49.238:28775 checked 27d ago

moddedcarbon
Clearance · join
Players now 0/ 2 0% full
7-day average0peak –
Rank#16,275top 69%
Last wipe27d agono schedule published
Next wipe–no wipe seen yet
Track history

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct2 Oct4 Oct5 Oct7 Oct8 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
    Callsign SHC102no group limit · 149 on average ShockRust | Blue | NoLimit
    Players 172/500
  2. 02MOD
    Callsign STR581EU · groups of 8+ · weekly · 128 on average МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
    Players 127/100
  3. 03MOD
    Callsign RTR811EU · groups of 16+ · weekly · 119 on average RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
    Players 168/225
  4. 04MOD
    Callsign RUS021EU · groups of 16+ · monthly · 94 on average 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
    Players 82/700
  5. 05MOD
    Callsign RST016EU · groups of 12+ · weekly · 88 on average RustSpain.com | EU Main
    Players 100/200
  6. 06MOD
    Callsign RUS029EU · groups of 16+ · monthly · 85 on average 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
    Players 248/700
ATIS · this server

Quick answers

From the figures on this page.

Filters

Which Rust Tracker filters and lists carry Pulse isolated staging compatibility test?

Modded servers, tracked live — the Rust Tracker lists that include Pulse isolated staging compatibility test. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

What do the tags mean that Pulse isolated staging compatibility test is listed under?

Listed for the server browser to read, Pulse isolated staging compatibility test publishes these tags: gmrust (Game mode): Survival as standard Rust plays; mp2 (Max players): 2 slots on this server; ts8 (Group limit): Default team size: 8; v2634 (Protocol): To join, your game must match protocol 2634; cs166493 (Build): The game build is 166493; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): No region code is set; ^z (Modded): Under Modded: the game is changed by plugins or settings; ^y (Carbon): Plugin framework: Carbon. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.

Wipe Times

On what schedule does Pulse isolated staging compatibility test wipe?

Too few wipes on record for Pulse isolated staging compatibility test to show its rhythm. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. Its world went live 27 days 21 hours.

Server Details

Is Pulse isolated staging compatibility test up, and how does its uptime hold?

Offline: Pulse isolated staging compatibility test confirmed offline, last seen 27 days 21 hours ago. 0% uptime over the last 7 full days, with 0 of 168 hours up. Rust Tracker logged it first on 1 October 2026.

Which Rust build is Pulse isolated staging compatibility test running?

Rust network protocol 2634 and build 166493 on Windows is what Pulse isolated staging compatibility test runs. Steam updates it for you; your game must share the protocol to join.

Which location is Pulse isolated staging compatibility test in?

Region: none published by Pulse isolated staging compatibility test. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. Connect on 84.203.49.238:28775.

Population

What is the player count on Pulse isolated staging compatibility test?

Offline: Pulse isolated staging compatibility test, last seen 27 days 21 hours ago.

What rank does Pulse isolated staging compatibility test carry among Rust servers?

On player hours over seven days, Pulse isolated staging compatibility test ranks #16,275, inside the top 69% of all ranked servers.

Settings

Which settings and rules are confirmed on Pulse isolated staging compatibility test?

No gather rate appears in Pulse isolated staging compatibility test's name. Up to 8 players per group, the game's default. It runs survival, gather, build, raid, as the game intends. Raiding and PvP are permitted between players. The server browser lists it under Modded, where plugins or settings change the game. Plugins on it: Carbon. Off: VAC, Valve's anti-cheat.

Which map is loaded on Pulse isolated staging compatibility test?

A procedural map runs on Pulse isolated staging compatibility test, generated by the game.

How to Join

How do you get onto Pulse isolated staging compatibility test?

To connect: start Rust, press F1, enter client.connect 84.203.49.238:28775 in the console. Or use Launch Rust on this page to open Rust through Steam and join.

Transponder codes

Server tags

What each one means.

Published as mp2,ptrak,$r?,v2634,gmrust,cs166493,ts8,^z,^y

Game

gmrust
Game mode Survival as standard Rust plays.
mp2
Max players 2 slots on this server.
ts8
Group limit Default team size: 8.
v2634
Protocol To join, your game must match protocol 2634.
cs166493
Build The game build is 166493.
ptrak
Networking Network layer is RakNet, which is standard for the game.
$r?
Region code No region code is set.

Mods and access

^z
Modded Under Modded: the game is changed by plugins or settings.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.