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Rust TrackerRTRC · Radar control
ATIS RTRC INFO S SRV11,595online PAX33,948playing OCC2,868with players WIPED 3H70
MODModded traffic
Callsign

CRP7569=

CrypticRedHats Public Branch Development Server

Online 83.151.204.153:28015 checked 8m ago

moddedcarbon
Clearance · join
Players now 0/ 500 0% full
7-day average0peak 2
Rank#7,569top 34%
Last wipe23d agono schedule published
Next wipe–too few wipes seen yet
Track history

Players

AveragePeak
00.511.5211:0014:0018:0021:0001:0004:00

Hourly average and peak, UTC.

Server performance

02040608011:0014:0018:0021:0001:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 34% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 06:59 UTC23d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
    Callsign SHC102no group limit · 158 on average ShockRust | Blue | NoLimit
    Players 62/500
  2. 02MOD
    Callsign STR581EU · groups of 8+ · weekly · 128 on average МИНИ-КАРТА 2Х | STORM | FPS+ 24.10
    Players 134/100
  3. 03MOD
    Callsign RTR811EU · groups of 16+ · weekly · 114 on average RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
    Players 62/225
  4. 04MOD
    Callsign RUS021EU · groups of 16+ · monthly · 88 on average 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
    Players 28/700
  5. 05MOD
    Callsign RST016EU · groups of 12+ · weekly · 87 on average RustSpain.com | EU Main
    Players 5/200
  6. 06MOD
    Callsign RUS021EU · groups of 16+ · monthly · 83 on average 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
    Players 9/1000
ATIS · this server

Quick answers

From the figures on this page.

Tags

Where does CrypticRedHats Public Branch Development Server appear in Rust Tracker lists and filters?

On Rust Tracker, CrypticRedHats Public Branch Development Server sits in these lists: Modded servers, tracked live. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

What do the tags mean that CrypticRedHats Public Branch Development Server is listed under?

Listed for the server browser to read, CrypticRedHats Public Branch Development Server publishes these tags: gmrust (Game mode): Survival as standard Rust plays; mp500 (Max players): 500 slots on this server; ts8 (Group limit): Team limit is 8, the game default; v2635 (Protocol): Your game must be on protocol 2635 to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): Region code: not set; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; ^y (Carbon): Carbon is installed — a plugin framework. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.

Wipe Times

What should you expect on CrypticRedHats Public Branch Development Server when wipe day lands?

At their busiest, recent wipes averaged 0 players. The peak on the latest wipe came 0 hours after it.

Which wipe times are confirmed for CrypticRedHats Public Branch Development Server?

Too few wipes on record for CrypticRedHats Public Branch Development Server to show its rhythm. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. Its world went live 23 days 22 hours.

Server Details

How reliable is CrypticRedHats Public Branch Development Server, and is it online now?

CrypticRedHats Public Branch Development Server is up and online at this moment. About 16 hours ago it restarted last, based on reported uptime. 48% uptime over the last 7 full days, with 80 of 168 hours up. Rust Tracker logged it first on 13 September 2026.

Which Rust version is confirmed on CrypticRedHats Public Branch Development Server?

Rust network protocol 2635 and build 168909 is the build on CrypticRedHats Public Branch Development Server; the platform is Linux. Steam updates it for you; your game must share the protocol to join.

How smoothly does CrypticRedHats Public Branch Development Server run?

For the last 48 hours it averaged 44 server fps; the floor was 40. Buildings, deployables and the rest of the world took it to a maximum of 85,768 entities. Memory peaked at 2,825 MB. A climbing entity count and low fps are what register as lag for players.

Where does CrypticRedHats Public Branch Development Server sit?

No region is published by CrypticRedHats Public Branch Development Server. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. Connect on 83.151.204.153:28015.

Player Count

What is the player count on CrypticRedHats Public Branch Development Server?

Tracking CrypticRedHats Public Branch Development Server: 0 of 500 slots filled. Seven-day average 0 players; peak 2. Busiest window in 48 hours: 14:00 UTC, 2 players on average.

How does CrypticRedHats Public Branch Development Server compare in the rankings?

On player hours over seven days, CrypticRedHats Public Branch Development Server ranks #7,569, inside the top 34% of all ranked servers.

Map and Rules

Which settings and rules are confirmed on CrypticRedHats Public Branch Development Server?

Nothing in CrypticRedHats Public Branch Development Server's name states a gather rate. Up to 8 players per group, the game's default. survival is the game mode, gather, build and raid: the standard game. Fighting and raiding between players are on. The server browser lists it under Modded, where plugins or settings change the game. Plugins on it: Carbon. VAC is on, Valve's anti-cheat.

Which map is confirmed for CrypticRedHats Public Branch Development Server?

A procedural map of size 4,000 runs on CrypticRedHats Public Branch Development Server, generated by the game from seed 1337. Size and seed match, so the map is the same: view it on RustMaps from this page. Read the name of its map: Custom Map.

Connect

Which steps join CrypticRedHats Public Branch Development Server?

Open the console in Rust with F1 after starting the game, then type client.connect 83.151.204.153:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you. For the website, go to https://discord.com/invite/GevAn9jzCr.

Transponder codes

Server tags

What each one means.

Published as mp500,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival as standard Rust plays.
mp500
Max players 500 slots on this server.
ts8
Group limit Team limit is 8, the game default.
v2635
Protocol Your game must be on protocol 2635 to connect.
cs168909
Build The game build is 168909.
ptrak
Networking Network layer is RakNet, which is standard for the game.
$r?
Region code Region code: not set.

Mods and access

^z
Modded Plugins or settings alter the game, so it is listed under Modded.
^y
Carbon Carbon is installed — a plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.