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Rust TrackerRTRC · Radar control
ATIS RTRC INFO U SRV11,803online PAX71,182playing OCC3,639with players WIPED 3H205
MODModded traffic
Callsign

SHN10460

Shane Test

Offline 82.35.171.159:28015 checked 3d ago

moddedoxide
Clearance · join
Players now 1/ 1 100% full
7-day average0peak 1
Rank#10,460top 47%
Last wipe4d agono schedule published
Next wipe–too few wipes seen yet
Track history

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k3 Oct6 Oct8 Oct11 Oct26 Oct29 Oct

Top 47% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap0.5 daysbetween real wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Sun 25 OctSat 24 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 11:44 UTC4d ago 1 – running 1
Sat 24 Oct, 23:52 UTC4d ago 1 – 0.5 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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ATIS · this server

Quick answers

From the figures on this page.

Filters

Which Rust Tracker filters and lists carry Shane Test?

These Rust Tracker lists carry Shane Test: Modded servers, tracked live. It comes up under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

How should you read the tags on Shane Test?

The game's server browser reads these tags from Shane Test: gmvanilla (Game mode): Game mode: vanilla survival; mp1 (Max players): Slots: 1; ts8 (Group limit): Default team size: 8; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): The region code is unset; ^o (Oxide): Plugin framework confirmed: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; listed under Modded. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.

Wipe Schedule

What should you expect on Shane Test when wipe day lands?

At their busiest, recent wipes averaged 1 players. The peak on the latest wipe came 2 hours after it.

Which wipe times are confirmed for Shane Test?

Too few wipes on record for Shane Test to show its rhythm. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. Its world went live 4 days 1 hours.

Server Details

How reliable is Shane Test, and is it online now?

Offline now, Shane Test was last seen 3 days 18 hours ago. 7 of 168 hours up over the last 7 full days: 4% uptime. Rust Tracker logged it first on 3 October 2026.

Which Rust version is confirmed on Shane Test?

Rust network protocol 2635 and build 168909 on Windows is what Shane Test runs. To join, your game must be on the same protocol; Steam handles the update.

What location is Shane Test hosted in?

Nothing on region from Shane Test; none is published. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. Connect on 82.35.171.159:28015.

Population

How many players are on Shane Test right now?

Offline: Shane Test, last seen 3 days 18 hours ago. Over seven days: average 0, peak 1 players.

What rank does Shane Test carry among Rust servers?

Seven-day player hours put Shane Test at #10,460, within the top 47% of all ranked servers.

Settings

Which settings and rules are confirmed on Shane Test?

No gather rate appears in Shane Test's name. Up to 8 players per group, the game's default. survival is the game mode, gather, build, raid, as the game intends. Players can raid and fight each other here. Plugins or settings change the game, and the server browser lists it under Modded. The plugin count stands at Oxide. VAC is on, Valve's anti-cheat.

What map is Shane Test on?

A procedural map runs on Shane Test, generated by the game.

Connect

What is the way to join Shane Test?

To connect: start Rust, press F1, enter client.connect 82.35.171.159:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join.

Transponder codes

Server tags

What each one means.

Published as mp1,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Game mode: vanilla survival.
mp1
Max players Slots: 1.
ts8
Group limit Default team size: 8.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Network layer: RakNet, the game's standard.
$r?
Region code The region code is unset.

Mods and access

^o
Oxide Plugin framework confirmed: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.