JNG6389=
4Netplayers Jungle Server Test
Online 82.223.22.21:23400 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 29% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 18h.
The force wipe · high confidence
Coming wipes
- 7d 18hThu 5 Nov, 19:00 UTCFW
- 35d 18hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 19:03 UTC FW27d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 4/500
-
02MODPlayers 129/100
-
03MODPlayers 50/225
-
04MODPlayers 38/700
-
05MODPlayers 6/200
-
06MODPlayers 5/1000
Quick answers
From the figures on this page.
Filters
Which lists and filters on Rust Tracker show 4Netplayers Jungle Server Test?
These Rust Tracker lists carry 4Netplayers Jungle Server Test: Modded servers, tracked live. It comes up under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the tags mean that 4Netplayers Jungle Server Test is listed under?
Listed for the server browser to read, 4Netplayers Jungle Server Test publishes these tags: gmvanilla (Game mode): Vanilla survival is the mode; mp10 (Max players): 10 slots on this server; ts8 (Group limit): Teams cap at 8; this is the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): Region code: not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.
Wipe Times
What should you expect on 4Netplayers Jungle Server Test when wipe day lands?
At their busiest, recent wipes averaged 1 players. The peak on the latest wipe came 0 hours after it.
Which wipe times are confirmed for 4Netplayers Jungle Server Test?
The only wipe at 4Netplayers Jungle Server Test is the monthly force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. Its world went live 27 days 5 hours.
Location and Status
How reliable is 4Netplayers Jungle Server Test, and is it online now?
Right now 4Netplayers Jungle Server Test is online. By its own uptime figure, the last restart was roughly 18 hours ago. Uptime stood at 86% for the last 7 full days, 144 of 168 hours online. First contact for Rust Tracker: 29 September 2026.
Which Rust build is 4Netplayers Jungle Server Test running?
Rust network protocol 2635 and build 168909 is the build on 4Netplayers Jungle Server Test; the platform is Linux. Steam updates it for you; your game must share the protocol to join.
How smoothly does 4Netplayers Jungle Server Test run?
Average server fps over the last 48 hours: 30, with a low of 30. Buildings, deployables and the rest of the world took it to a maximum of 204,777 entities. Peak memory use: 4,481 MB. Lag, as players experience it, comes from low fps and a rising entity count.
Where does 4Netplayers Jungle Server Test sit?
Nothing on region from 4Netplayers Jungle Server Test; none is published. Rust Tracker displays the location a server claims; it does not verify where the machine sits. Connect on 82.223.22.21:23400.
Population
Is 4Netplayers Jungle Server Test busy?
Tracking 4Netplayers Jungle Server Test: 0 of 10 slots filled. Peak of 2 in the last seven days, average 0 players. Peak traffic in the last 48 hours came at 17:00 UTC, averaging 1 players.
Where does 4Netplayers Jungle Server Test sit in the server rankings?
Seven-day player hours put 4Netplayers Jungle Server Test at #6,389, within the top 29% of all ranked servers.
Settings
Which settings and rules are confirmed on 4Netplayers Jungle Server Test?
Nothing in 4Netplayers Jungle Server Test's name states a gather rate. 8 players per group is the game's default, and the cap holds. survival is the game mode, gather, build, raid, as the game intends. Fighting and raiding between players are on. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins run on it. VAC is on, Valve's anti-cheat.
What map is 4Netplayers Jungle Server Test on?
The map on 4Netplayers Jungle Server Test is procedural, size 6,000, seed 1234567890, generated by the game. Same size, same seed, same map. RustMaps shows it, linked from this page.
Connect
How do you get onto 4Netplayers Jungle Server Test?
To connect: start Rust, press F1, enter client.connect 82.223.22.21:23400 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z
Game
gmvanilla
mp10
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.