EVN15471
Event Testing
Offline 82.215.64.19:28024 checked 42d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 100/500
-
02MODPlayers 129/100
-
03MODPlayers 125/225
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04MODPlayers 46/700
-
05MODPlayers 4/200
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06MODPlayers 19/1000
Quick answers
From the figures on this page.
Filters
Which Rust Tracker filters and lists carry Event Testing?
These Rust Tracker lists carry Event Testing: Modded servers, tracked live. It comes up under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the tags mean that Event Testing is listed under?
The game's server browser reads these tags from Event Testing: gmrust (Game mode): Survival as standard Rust plays; mp0 (Max players): 0 slots on this server; ts8 (Group limit): Default team size: 8; v2633 (Protocol): Your game must be on protocol 2633 to connect; cs163794 (Build): This server runs game build 163794; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): The region code is unset; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.
Wipe Schedule
On what schedule does Event Testing wipe?
Event Testing's rhythm cannot be told yet: too few wipes on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. Its world went live 43 days 12 hours.
Location and Status
Is Event Testing up, and how does its uptime hold?
Tracking shows Event Testing offline as of now, last seen 42 days 1 hours ago. Uptime stood at 0% for the last 7 full days, 0 of 168 hours online. First contact for Rust Tracker: 15 September 2026.
Which Rust version is confirmed on Event Testing?
Rust network protocol 2633 and build 163794 is the build on Event Testing; the platform is Linux. Steam updates it for you; your game must share the protocol to join.
Where does Event Testing sit?
No region is published by Event Testing. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. Connect on 82.215.64.19:28024.
Player Count
How many players are on Event Testing right now?
Offline now for Event Testing, last seen 42 days 1 hours ago.
What rank does Event Testing carry among Rust servers?
Top 71% of all ranked servers, and #15,471 on seven-day player hours: Event Testing.
Map and Rules
Which settings and rules are confirmed on Event Testing?
The name of Event Testing carries no gather rate. Up to 8 players per group, the game's default. It runs survival, gather, build, raid, as the game intends. Players can raid and fight each other here. Plugins or settings change the game, and the server browser lists it under Modded. Oxide plugins run on it. VAC is on, Valve's anti-cheat.
Which map is confirmed for Event Testing?
Generated by the game from seed 1337, the procedural map on Event Testing measures 4,800. Same size, same seed, same map. RustMaps shows it, linked from this page. Its map goes by the name Custom Map.
How to Join
How do you get onto Event Testing?
Open the console in Rust with F1 after starting the game, then type client.connect 82.215.64.19:28024. Alternatively, Launch Rust here opens Rust via Steam and connects you.
Server tags
What each one means.
Published as mp0,ptrak,$r?,v2633,gmrust,cs163794,ts8,^o^z
Game
gmrust
mp0
ts8
v2633
cs163794
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.