TRI16011
TIER.ID | Internal Competitive
Offline 82.194.22.117:28015 checked 25d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 179/500
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02MODPlayers 121/100
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03MODPlayers 86/700
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04MODPlayers 22/200
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05MODPlayers 26/1000
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06MODPlayers 268/700
Quick answers
From the figures on this page.
Tags
Which lists and filters on Rust Tracker show TIER.ID | Internal Competitive?
Modded servers, tracked live — the Rust Tracker lists that include TIER.ID | Internal Competitive. These filters surface it on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
How should you read the tags on TIER.ID | Internal Competitive?
Listed for the server browser to read, TIER.ID | Internal Competitive publishes these tags: gmrust (Game mode): Survival as standard Rust plays; mp1000 (Max players): Capacity: 1,000 slots; ts8 (Group limit): Team limit is 8, the game default; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs166494 (Build): The game build is 166494; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): No region code is set; ^z (Modded): Under Modded: the game is changed by plugins or settings; ^y (Carbon): Carbon is installed — a plugin framework. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.
Wipe Schedule
When does TIER.ID | Internal Competitive wipe?
The record holds too few of TIER.ID | Internal Competitive's wipes to show its rhythm. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. Its world went live 25 days 22 hours.
Server Details
Is TIER.ID | Internal Competitive up, and how does its uptime hold?
Offline: TIER.ID | Internal Competitive confirmed offline, last seen 25 days 21 hours ago. 0 of 168 hours up over the last 7 full days: 0% uptime. First contact for Rust Tracker: 3 October 2026.
Which Rust version is confirmed on TIER.ID | Internal Competitive?
Confirmed for TIER.ID | Internal Competitive: Rust network protocol 2634 and build 166494, Linux. To join, your game must be on the same protocol; Steam handles the update.
Which location is TIER.ID | Internal Competitive in?
No region is published by TIER.ID | Internal Competitive. Rust Tracker displays the location a server claims; it does not verify where the machine sits. You connect at 82.194.22.117:28015.
Population
Is TIER.ID | Internal Competitive busy?
Last seen 25 days 21 hours ago; TIER.ID | Internal Competitive is offline at present.
Where does TIER.ID | Internal Competitive sit in the server rankings?
On player hours over seven days, TIER.ID | Internal Competitive ranks #16,011, inside the top 70% of all ranked servers.
Map and Rules
Which settings and rules are confirmed on TIER.ID | Internal Competitive?
Nothing in TIER.ID | Internal Competitive's name states a gather rate. Up to 8 players per group, the game's default. It runs survival, gather, build and raid: the standard game. Fighting and raiding between players are on. Plugins or settings change the game, and the server browser lists it under Modded. Carbon plugins run on it. On: VAC, Valve's anti-cheat.
Connect
What is the way to join TIER.ID | Internal Competitive?
Open the console in Rust with F1 after starting the game, then type client.connect 82.194.22.117:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.
Server tags
What each one means.
Published as mp1000,ptrak,$r?,v2634,gmrust,cs166494,ts8,^z,^y
Game
gmrust
mp1000
ts8
v2634
cs166494
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.