PRV15244
Private Rust Development - 641 Blueprints
Offline 82.17.236.46:28115 checked 14d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 16:25 UTC24d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
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01MODPlayers 171/500
-
02MODPlayers 124/100
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03MODPlayers 186/225
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04MODPlayers 136/700
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05MODPlayers 14/200
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06MODPlayers 53/1000
Quick answers
From the figures on this page.
Filters
Which lists and filters on Rust Tracker show Private Rust Development - 641 Blueprints?
Modded servers, tracked live — the Rust Tracker lists that include Private Rust Development - 641 Blueprints. It comes up under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
How should you read the tags on Private Rust Development - 641 Blueprints?
These tags are published by Private Rust Development - 641 Blueprints for the game's server browser to read: gmrust (Game mode): Rust survival, standard mode; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): Team limit is 8, the game default; v2634 (Protocol): To join, your game must match protocol 2634; cs167398 (Build): This server runs game build 167398; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): Region code: not set; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; ^y (Carbon): Plugin framework: Carbon. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.
Wipe Schedule
What should you expect on Private Rust Development - 641 Blueprints when wipe day lands?
The average peak across recent wipes: 1 players. The peak on the latest wipe came 0 hours after it.
On what schedule does Private Rust Development - 641 Blueprints wipe?
Private Rust Development - 641 Blueprints's rhythm cannot be told yet: too few wipes on record. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. 24 days 18 hours since this world was made.
Location and Status
Is Private Rust Development - 641 Blueprints up, and how does its uptime hold?
Tracking shows Private Rust Development - 641 Blueprints offline as of now, last seen 14 days 11 hours ago. Uptime stood at 0% for the last 7 full days, 0 of 168 hours online. The first sighting by Rust Tracker was 29 September 2026.
Which Rust build is Private Rust Development - 641 Blueprints running?
Rust network protocol 2634 and build 167398 is the build on Private Rust Development - 641 Blueprints; the platform is Windows. To join, your game must be on the same protocol; Steam handles the update.
Where does Private Rust Development - 641 Blueprints sit?
No region is published by Private Rust Development - 641 Blueprints. Rust Tracker displays the location a server claims; it does not verify where the machine sits. You connect at 82.17.236.46:28115.
Population
Is Private Rust Development - 641 Blueprints busy?
Offline: Private Rust Development - 641 Blueprints, last seen 14 days 11 hours ago.
Where does Private Rust Development - 641 Blueprints sit in the server rankings?
On player hours over seven days, Private Rust Development - 641 Blueprints ranks #15,244, inside the top 71% of all ranked servers.
Settings
Which settings and rules are confirmed on Private Rust Development - 641 Blueprints?
No gather rate appears in Private Rust Development - 641 Blueprints's name. 8 players per group is the game's default, and the cap holds. survival is the game mode, gather, build, raid, as the game intends. Players can raid and fight each other here. The server browser lists it under Modded, where plugins or settings change the game. The plugin count stands at Carbon. Off: VAC, Valve's anti-cheat.
Which map is loaded on Private Rust Development - 641 Blueprints?
Generated by the game: the procedural map on Private Rust Development - 641 Blueprints.
Connect
Which steps join Private Rust Development - 641 Blueprints?
Open the console in Rust with F1 after starting the game, then type client.connect 82.17.236.46:28115. Alternatively, Launch Rust here opens Rust via Steam and connects you.
Server tags
What each one means.
Published as mp10,ptrak,$r?,v2634,gmrust,cs167398,ts8,^z,^y
Game
gmrust
mp10
ts8
v2634
cs167398
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.