RST6800
RustLocalControl
Offline 80.55.38.89:28025 checked 1d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 30% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 6 Oct, 08:06 UTC23d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 144/500
-
02MODPlayers 133/100
-
03MODPlayers 197/225
-
04MODPlayers 82/700
-
05MODPlayers 228/700
-
06MODPlayers 351/350
Quick answers
From the figures on this page.
Filters
Where does RustLocalControl appear in Rust Tracker lists and filters?
On Rust Tracker, RustLocalControl sits in these lists: Modded servers, tracked live. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on RustLocalControl?
Listed for the server browser to read, RustLocalControl publishes these tags: gmrust (Game mode): Survival as standard Rust plays; mp1 (Max players): Capacity: 1 slots; ts8 (Group limit): Team limit is 8, the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.
Wipe Schedule
What should you expect on RustLocalControl when wipe day lands?
The average peak across recent wipes: 1 players. The peak on the latest wipe came 0 hours after it.
Which wipe times are confirmed for RustLocalControl?
The record holds too few of RustLocalControl's wipes to show its rhythm. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. 23 days 10 hours since this world was made.
Server Details
Is RustLocalControl up, and how does its uptime hold?
Offline now, RustLocalControl was last seen 46 hours ago. Uptime stood at 13% for the last 7 full days, 22 of 168 hours online. Rust Tracker logged it first on 6 October 2026.
What Rust version is RustLocalControl on?
Rust network protocol 2635 and build 168909 on Linux is what RustLocalControl runs. To join, your game must be on the same protocol; Steam handles the update.
What location is RustLocalControl hosted in?
Nothing on region from RustLocalControl; none is published. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. You connect at 80.55.38.89:28025.
Population
Is RustLocalControl busy?
Offline: RustLocalControl, last seen 46 hours ago. Peak of 1 in the last seven days, average 1 players. Peak traffic in the last 48 hours came at 19:00 UTC, averaging 1 players.
What rank does RustLocalControl carry among Rust servers?
Top 30% of all ranked servers, and #6,800 on seven-day player hours: RustLocalControl.
Settings
Which settings and rules are confirmed on RustLocalControl?
The name of RustLocalControl carries no gather rate. The game's default applies: groups can have up to 8 players. It runs survival, gather, build and raid: the standard game. Raiding and PvP are permitted between players. Plugins or settings change the game, and the server browser lists it under Modded. Oxide plugins run on it. Off: VAC, Valve's anti-cheat.
Which map is loaded on RustLocalControl?
A procedural map runs on RustLocalControl, generated by the game.
How to Join
What is the way to join RustLocalControl?
To connect: start Rust, press F1, enter client.connect 80.55.38.89:28025 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp1,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp1
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.