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Rust TrackerRTRC · Radar control
ATIS RTRC INFO I SRV11,599online PAX34,406playing OCC2,900with players WIPED 3H66
MODModded traffic
Callsign

ARU10925

A_Rust_Server

Offline 80.47.3.169:20087 checked 1d ago

moddedcarbon
Clearance · join
Players now 1/ 40 2% full
7-day average1peak 1
Rank#10,925top 49%
Last wipe1d agono schedule published
Next wipe–no wipe seen yet
Track history

Players

AveragePeakWipe
00.250.50.75117:0018:0019:00Wiped Mon 26 Oct, 17:17 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
05010015020017:0018:0019:00Wiped Mon 26 Oct, 17:17 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Oct27 Oct28 Oct

Top 49% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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  5. 05MOD
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  6. 06MOD
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ATIS · this server

Quick answers

From the figures on this page.

Filters

Where does A_Rust_Server appear in Rust Tracker lists and filters?

On Rust Tracker, A_Rust_Server sits in these lists: Modded servers, tracked live. These filters surface it on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.

How should you read the tags on A_Rust_Server?

The game's server browser reads these tags from A_Rust_Server: gmrust (Game mode): Standard survival mode for Rust; mp40 (Max players): Capacity: 40 slots; ts8 (Group limit): Team limit is 8, the game default; v2635 (Protocol): Your game must be on protocol 2635 to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): The region code is unset; ^z (Modded): The game is changed by plugins or settings; listed under Modded; ^y (Carbon): Plugin framework: Carbon. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.

Wipe Schedule

On what schedule does A_Rust_Server wipe?

A_Rust_Server's rhythm cannot be told yet: too few wipes on record. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. Its world went live 36 hours.

Location and Status

Is A_Rust_Server up, and how does its uptime hold?

Tracking shows A_Rust_Server offline as of now, last seen 34 hours ago. About 1 hours ago it restarted last, based on reported uptime. 0% uptime over the last 1 full day, with 0 of 24 hours up. First contact for Rust Tracker: 26 October 2026.

Which Rust build is A_Rust_Server running?

Rust network protocol 2635 and build 168909 on Linux is what A_Rust_Server runs. Steam updates it for you; your game must share the protocol to join.

Is A_Rust_Server holding performance?

Server fps held an average of 114 across the last 48 hours, never below 112. Buildings, deployables and the rest of the world took it to a maximum of 47,577 entities. Peak memory use: 1,574 MB. A climbing entity count and low fps are what register as lag for players.

Which location is A_Rust_Server in?

No region is published by A_Rust_Server. Rust Tracker displays the location a server claims; it does not verify where the machine sits. Connect on 80.47.3.169:20087.

Population

What is the player count on A_Rust_Server?

Offline now for A_Rust_Server, last seen 34 hours ago. Seven-day average 1 players; peak 1. Peak traffic in the last 48 hours came at 18:00 UTC, averaging 1 players.

What rank does A_Rust_Server carry among Rust servers?

Seven-day player hours put A_Rust_Server at #10,925, within the top 49% of all ranked servers.

Settings

Which settings and rules are confirmed on A_Rust_Server?

No gather rate appears in A_Rust_Server's name. 8 players per group is the game's default, and the cap holds. It runs survival, gather, build, raid, as the game intends. Players can raid and fight each other here. The server browser lists it under Modded, where plugins or settings change the game. Plugins on it: Carbon. VAC is on, Valve's anti-cheat.

Which map is confirmed for A_Rust_Server?

A procedural map of size 3,000 runs on A_Rust_Server, generated by the game from seed 1. Same size, same seed, same map. RustMaps shows it, linked from this page.

Connect

What is the way to join A_Rust_Server?

To connect: start Rust, press F1, enter client.connect 80.47.3.169:20087 in the console. Or use Launch Rust on this page to open Rust through Steam and join. The server's website: https://egnetwork.ru/.

Transponder codes

Server tags

What each one means.

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Standard survival mode for Rust.
mp40
Max players Capacity: 40 slots.
ts8
Group limit Team limit is 8, the game default.
v2635
Protocol Your game must be on protocol 2635 to connect.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer — the game's standard.
$r?
Region code The region code is unset.

Mods and access

^z
Modded The game is changed by plugins or settings; listed under Modded.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.