MGC17↓
Magic Rust #14 — Modded 2x (No limit) | Pyccкий
Online 80.242.59.71:10000 checked 7m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 0.1% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Friday 30 October, 10:01 UTC, in 11h.
Every Friday at 10:01 UTC · high confidence
Coming wipes
- 11hFri 30 Oct, 10:01 UTC
- 6d 20hThu 5 Nov, 19:00 UTCFW
- 7d 11hFri 6 Nov, 10:01 UTC
- 14d 11hFri 13 Nov, 10:01 UTC
- 21d 11hFri 20 Nov, 10:01 UTC
- 28d 11hFri 27 Nov, 10:01 UTC
- 34d 20hThu 3 Dec, 19:00 UTCFW
- 35d 11hFri 4 Dec, 10:01 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 590, 3 hours in, with 189 in the queue.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 10:01 UTC6d ago | 590+189 queue | – | running | 114 |
| Fri 16 Oct, 10:01 UTC13d ago | 592+152 queue | halved by day 5 | 7 days | 59 |
| Fri 9 Oct, 10:02 UTC20d ago | 591+172 queue | halved by day 5 | 7 days | 62 |
| Fri 2 Oct, 10:01 UTC27d ago | 591+174 queue | halved by day 5 | 7 days | 175 |
| Fri 25 Sep, 10:00 UTC34d ago | 591+179 queue | halved by day 6 | 7 days | 69 |
| Fri 18 Sep, 10:00 UTC41d ago | 593+194 queue | halved by day 5 | 7 days | 77 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 33/1000
-
02MODPlayers 123/1900
-
03MODPlayers 34/100
-
04MODPlayers 5/100
-
05MODPlayers 57/150
-
06MODPlayers 9/200
Quick answers
From the figures on this page.
Filters
Which Rust Tracker filters and lists carry Magic Rust #14 — Modded 2x (No limit) | Pyccкий?
On Rust Tracker, Magic Rust #14 — Modded 2x (No limit) | Pyccкий sits in these lists: 2x Rust servers, tracked live, EU Rust servers, tracked live and Modded servers, tracked live. On the server list, these filters bring it up: Region: Europe; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x; Players now: At least 50; Average players: 200+ on average.
What do the tags mean that Magic Rust #14 — Modded 2x (No limit) | Pyccкий is listed under?
The game's server browser reads these tags from Magic Rust #14 — Modded 2x (No limit) | Pyccкий: gmrust (Game mode): Rust survival, standard mode; mp100 (Max players): Slots: 100; ts300 (Group limit): Team limit: 300; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): Region code: not set; ^w (Weekly): Wipe cycle: weekly; ^o (Oxide): Plugin framework confirmed: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings; jp0 (Custom tag): Set by the owner or a plugin; not a standard Rust tag. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.
Who is behind Magic Rust #14 — Modded 2x (No limit) | Pyccкий?
Same operator, most likely: Magic Rust #14 — Modded 2x (No limit) | Pyccкий publishes a magicrust.gg hostname, and 35 other servers we track publish it as well.
Wipe Schedule
What should you expect on Magic Rust #14 — Modded 2x (No limit) | Pyccкий when wipe day lands?
The average peak across recent wipes: 591 players. Peak came 3 hours after the wipe. Queue: 189 waiting. Half the peak was held until the next wipe in 0% of its recent wipes. By day 5 the crowd dropped below half where it did not hold.
Which wipe times are confirmed for Magic Rust #14 — Modded 2x (No limit) | Pyccкий?
At Magic Rust #14 — Modded 2x (No limit) | Pyccкий the wipes follow a every Friday at 10:01 UTC rhythm. Friday 30 October at 10:01 UTC is when the next wipe falls due. Its world went live 6 days 12 hours. Its tags carry a weekly wipe schedule.
Location and Status
What is the uptime on Magic Rust #14 — Modded 2x (No limit) | Pyccкий, and is it online?
Magic Rust #14 — Modded 2x (No limit) | Pyccкий is up and online at this moment. By its own uptime figure, the last restart was roughly 15 hours ago. 99% uptime over the last 7 full days, with 167 of 168 hours up. The first sighting by Rust Tracker was 13 September 2026.
Which Rust build is Magic Rust #14 — Modded 2x (No limit) | Pyccкий running?
Confirmed for Magic Rust #14 — Modded 2x (No limit) | Pyccкий: Rust network protocol 2635 and build 168909, Windows. The same protocol is required to join, and Steam updates it for you.
How smoothly does Magic Rust #14 — Modded 2x (No limit) | Pyccкий run?
Average server fps over the last 48 hours: 47, with a low of 21. Peak entity count: 410,417, covering buildings, deployables and all else in the world. Memory peaked at 14,594 MB. Lag, as players experience it, comes from low fps and a rising entity count.
Which location is Magic Rust #14 — Modded 2x (No limit) | Pyccкий in?
No region tag is published by Magic Rust #14 — Modded 2x (No limit) | Pyccкий, but the name points to Europe. Rust Tracker displays the location a server claims; it does not verify where the machine sits. Connect on 80.242.59.71:10000.
Player Count
How many players are on Magic Rust #14 — Modded 2x (No limit) | Pyccкий right now?
Slots 100; players on board 53: that is Magic Rust #14 — Modded 2x (No limit) | Pyccкий now. Peak of 590 in the last seven days, average 287 players. At 13:00 UTC it drew its highest average of the last 48 hours: 378 players.
Where does Magic Rust #14 — Modded 2x (No limit) | Pyccкий sit in the server rankings?
On player hours over seven days, Magic Rust #14 — Modded 2x (No limit) | Pyccкий ranks #17, inside the top 0.1% of all ranked servers.
Map and Rules
Which settings and rules are confirmed on Magic Rust #14 — Modded 2x (No limit) | Pyccкий?
2x gather is what Magic Rust #14 — Modded 2x (No limit) | Pyccкий runs, going by its name. The group limit is 300 players. survival is the game mode, gather, build and raid: the standard game. Fighting and raiding between players are on. Plugins or settings change the game, and the server browser lists it under Modded. The plugin count stands at Oxide. VAC is on, Valve's anti-cheat.
Which map is confirmed for Magic Rust #14 — Modded 2x (No limit) | Pyccкий?
A procedural map of size 4,000 runs on Magic Rust #14 — Modded 2x (No limit) | Pyccкий, generated by the game from seed 1112022. Same size, same seed, same map. RustMaps shows it, linked from this page. Read the name of its map: BAЙП ЧEPEЗ 12 Ч..
Connect
Which steps join Magic Rust #14 — Modded 2x (No limit) | Pyccкий?
To connect: start Rust, press F1, enter client.connect 80.242.59.71:10000 in the console. Or use Launch Rust on this page to open Rust through Steam and join. The server's website: https://magicrust.gg/serv14.
Server tags
What each one means.
Published as mp100,ptrak,jp0,$r?,v2635,^w,gmrust,cs168909,ts300,^o^z
Game
gmrust
mp100
ts300
v2635
cs168909
ptrak
$r?
Wipe schedule
^w
Mods and access
^o
^z
Other
jp0
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.