PPO1097=
Pop_Rust_PVE
Online 80.242.59.122:35000 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 5% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 16h.
The force wipe · high confidence
Coming wipes
- 7d 16hThu 5 Nov, 19:00 UTCFW
- 35d 16hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 36, 45 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 19:28 UTC FW27d ago | 36 | – | running | 13 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
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01MODPlayers 56/300
-
02MODPlayers 60/200
-
03MODPlayers 44/200
-
04MODPlayers 28/100
-
05MODPlayers 7/200
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06MODPlayers 50/100
Quick answers
From the figures on this page.
Tags
Which lists and filters on Rust Tracker show Pop_Rust_PVE?
PvE servers, tracked live, Modded servers, tracked live and Rust tutorial servers — the Rust Tracker lists that include Pop_Rust_PVE. On the server list, these filters bring it up: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Tutorial on ^t, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
What do the tags mean that Pop_Rust_PVE is listed under?
These tags are published by Pop_Rust_PVE for the game's server browser to read: gmrust (Game mode): Standard survival mode for Rust; mp200 (Max players): Slots: 200; ts21 (Group limit): No team may exceed 21; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): No region code is set; ^m (Monthly): Follows Facepunch's force wipe: one wipe per month; ^t (Tutorial on): Start here with Facepunch's tutorial if you are new; ^p (PvE): No player fights — the world is the danger; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.
Wipe Schedule
What happens on Pop_Rust_PVE on wipe day?
At their busiest, recent wipes averaged 36 players. 45 hours after the latest wipe, the crowd peaked.
Which wipe times are confirmed for Pop_Rust_PVE?
Once a month is the wipe rate at Pop_Rust_PVE, on the force wipe. On Thursday 5 November at 19:00 UTC the force wipe lands, its next wipe, and every Rust server wipes with it. This world has been running 27 days 6 hours. A monthly wipe schedule is published in its tags.
Location and Status
What is the uptime on Pop_Rust_PVE, and is it online?
Pop_Rust_PVE is up and online at this moment. About 14 hours ago it restarted last, based on reported uptime. Uptime stood at 99% for the last 7 full days, 167 of 168 hours online. The first sighting by Rust Tracker was 13 September 2026.
Which Rust build is Pop_Rust_PVE running?
Rust network protocol 2635 and build 168909 is the build on Pop_Rust_PVE; the platform is Windows. The same protocol is required to join, and Steam updates it for you.
What is performance like on Pop_Rust_PVE?
Average server fps over the last 48 hours: 31, with a low of 15. Maximum entities carried: 380,868, from buildings and deployables to everything else. It drew as much as 8,609 MB of memory. Lag, as players experience it, comes from low fps and a rising entity count.
Where does Pop_Rust_PVE sit?
Nothing on region from Pop_Rust_PVE; none is published. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. You connect at 80.242.59.122:35000.
Player Count
Is Pop_Rust_PVE busy?
Pop_Rust_PVE is at 5 players, capacity 200. Peak of 25 in the last seven days, average 8 players. Busiest window in 48 hours: 16:00 UTC, 16 players on average.
What rank does Pop_Rust_PVE carry among Rust servers?
Seven-day player hours put Pop_Rust_PVE at #1,097, within the top 5% of all ranked servers.
Settings
Which settings and rules are confirmed on Pop_Rust_PVE?
The name of Pop_Rust_PVE carries no gather rate. The group limit is 21 players. It runs pve, fighting between players is off. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins run on it. VAC is on, Valve's anti-cheat.
Which map is loaded on Pop_Rust_PVE?
A procedural map of size 5,000 runs on Pop_Rust_PVE, generated by the game from seed 1356798757. Size and seed match, so the map is the same: view it on RustMaps from this page.
How to Join
Which steps join Pop_Rust_PVE?
To connect: start Rust, press F1, enter client.connect 80.242.59.122:35000 in the console. Or use Launch Rust on this page to open Rust through Steam and join. The server's website: https://pop-pve.gamestores.app/.
Server tags
What each one means.
Published as mp200,ptrak,$r?,v2635,^m,^t,^p,gmrust,cs168909,ts21,^o^z
Game
gmrust
mp200
ts21
v2635
cs168909
ptrak
$r?
Wipe schedule
^m
Gameplay
^t
^p
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.