MGC6004=
Magic Dev
Online 80.242.59.110:10000 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 27% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 41 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 17:42 UTC5d ago | 2 | – | running | 0 |
| Fri 23 Oct, 13:45 UTC6d ago | 1 | – | 1.2 days | 0 |
| Thu 22 Oct, 16:27 UTC7d ago | 1 | – | 0.9 days | 0 |
| Wed 14 Oct, 07:28 UTC15d ago | 5+1 queue | halved by day 3 | 8.4 days | 0 |
| Tue 13 Oct, 11:55 UTC16d ago | 2 | – | 0.8 days | 0 |
| Fri 9 Oct, 13:43 UTC20d ago | 1 | halved by day 1 | 3.9 days | 0 |
| Wed 23 Sep, 15:17 UTC36d ago | 1 | halved by day 1 | 15.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
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01MODPlayers 35/500
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02MODPlayers 128/100
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03MODPlayers 58/225
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04MODPlayers 21/700
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05MODPlayers 60/700
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06MODPlayers 254/310
Quick answers
From the figures on this page.
Tags
Where does Magic Dev appear in Rust Tracker lists and filters?
These Rust Tracker lists carry Magic Dev: Modded servers, tracked live. These filters surface it on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
How should you read the tags on Magic Dev?
The game's server browser reads these tags from Magic Dev: gmrust (Game mode): Standard survival mode for Rust; mp200 (Max players): 200 slots on this server; ts8 (Group limit): Default team size: 8; v2635 (Protocol): Your game must be on protocol 2635 to connect; cs168909 (Build): Build: 168909; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): Region code: not set; ^o (Oxide): Plugin framework confirmed: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings; jp0 (Custom tag): The owner or a plugin set it; it is not a standard Rust tag. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.
Wipe Times
What happens on Magic Dev on wipe day?
The average peak across recent wipes: 1 players. 41 hours after the latest wipe, the crowd peaked. Half the peak was held until the next wipe in 0% of its recent wipes. The fall below half came by day 2 where it did not hold.
When does Magic Dev wipe?
Wipe times at Magic Dev are irregular, so no next wipe can be predicted. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. This world has been running 5 days 5 hours.
Server Details
How reliable is Magic Dev, and is it online now?
Right now Magic Dev is online. By its own uptime figure, the last restart was roughly 5 days 3 hours ago. 99% uptime over the last 7 full days, with 167 of 168 hours up. First contact for Rust Tracker: 13 September 2026.
What Rust version is Magic Dev on?
Rust network protocol 2635 and build 168909 on Windows is what Magic Dev runs. Steam updates it for you; your game must share the protocol to join.
Is Magic Dev holding performance?
Server fps held an average of 40 across the last 48 hours, never below 10. Peak entity count: 99,108, covering buildings, deployables and all else in the world. It drew as much as 3,468 MB of memory. Lag, as players experience it, comes from low fps and a rising entity count.
Where does Magic Dev sit?
Nothing on region from Magic Dev; none is published. Rust Tracker displays the location a server claims; it does not verify where the machine sits. Connect on 80.242.59.110:10000.
Population
How many players are on Magic Dev right now?
Tracking Magic Dev: 0 of 200 slots filled. Peak of 2 in the last seven days, average 0 players. Peak traffic in the last 48 hours came at 00:00 UTC, averaging 1 players.
What rank does Magic Dev carry among Rust servers?
Top 27% of all ranked servers, and #6,004 on seven-day player hours: Magic Dev.
Settings
Which settings and rules are confirmed on Magic Dev?
The name of Magic Dev carries no gather rate. Up to 8 players per group, the game's default. survival is the game mode, gather, build and raid: the standard game. Players can raid and fight each other here. The server browser lists it under Modded, where plugins or settings change the game. The plugin count stands at Oxide. On: VAC, Valve's anti-cheat.
Which map is confirmed for Magic Dev?
A procedural map of size 4,500 runs on Magic Dev, generated by the game from seed 1886581633. Size and seed match, so the map is the same: view it on RustMaps from this page. Its map goes by the name BAЙП ПPЯMO CEЙЧAC!.
Connect
Which steps join Magic Dev?
Open the console in Rust with F1 after starting the game, then type client.connect 80.242.59.110:10000. Alternatively, Launch Rust here opens Rust via Steam and connects you.
Server tags
What each one means.
Published as mp200,ptrak,jp0,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp200
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Other
jp0
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.