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Rust TrackerRTRC · Radar control
ATIS RTRC INFO V SRV11,636online PAX31,247playing OCC2,768with players WIPED 3H72
MODModded traffic
Callsign

OTP15199

Outpost Dev (local)

Offline 80.123.69.14:28215 checked 14d ago

moddedoxide
Clearance · join
Players now 0/ 10 0% full
7-day average0peak –
Rank#15,199top 70%
Last wipe21d agono schedule published
Next wipe–no wipe seen yet
Track history

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k7 Oct10 Oct13 Oct15 Oct18 Oct21 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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  5. 05MOD
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ATIS · this server

Quick answers

From the figures on this page.

Tags

Which Rust Tracker filters and lists carry Outpost Dev (local)?

Modded servers, tracked live — the Rust Tracker lists that include Outpost Dev (local). On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the tags on Outpost Dev (local)?

The game's server browser reads these tags from Outpost Dev (local): gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): Slots: 10; ts8 (Group limit): Default team size: 8; v2634 (Protocol): Join only if your game is on protocol 2634; cs167058 (Build): The game build is 167058; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.

Wipe Times

When does Outpost Dev (local) wipe?

Too few wipes on record for Outpost Dev (local) to show its rhythm. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. This world has been running 21 days 16 hours.

Location and Status

Is Outpost Dev (local) up, and how does its uptime hold?

Offline now, Outpost Dev (local) was last seen 14 days 6 hours ago. Uptime stood at 0% for the last 7 full days, 0 of 168 hours online. The first sighting by Rust Tracker was 7 October 2026.

Which Rust build is Outpost Dev (local) running?

Rust network protocol 2634 and build 167058 is the build on Outpost Dev (local); the platform is Windows. Steam updates it for you; your game must share the protocol to join.

What location is Outpost Dev (local) hosted in?

No region is published by Outpost Dev (local). The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. Connect on 80.123.69.14:28215.

Population

What is the player count on Outpost Dev (local)?

Offline now for Outpost Dev (local), last seen 14 days 6 hours ago.

What rank does Outpost Dev (local) carry among Rust servers?

Top 70% of all ranked servers, and #15,199 on seven-day player hours: Outpost Dev (local).

Map and Rules

Which settings and rules are confirmed on Outpost Dev (local)?

No gather rate appears in Outpost Dev (local)'s name. Up to 8 players per group, the game's default. It runs survival, gather, build, raid, as the game intends. Fighting and raiding between players are on. Plugins or settings change the game, and the server browser lists it under Modded. The plugin count stands at Oxide. VAC is on, Valve's anti-cheat.

Which map is confirmed for Outpost Dev (local)?

A procedural map runs on Outpost Dev (local), generated by the game.

Connect

What is the way to join Outpost Dev (local)?

To connect: start Rust, press F1, enter client.connect 80.123.69.14:28215 in the console. Or use Launch Rust on this page to open Rust through Steam and join.

Transponder codes

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2634,gmrust,cs167058,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp10
Max players Slots: 10.
ts8
Group limit Default team size: 8.
v2634
Protocol Join only if your game is on protocol 2634.
cs167058
Build The game build is 167058.
ptrak
Networking Network layer is RakNet, which is standard for the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.