RPL15348
replays
Offline 79.165.151.88:28015 checked 8d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 8 Oct, 09:25 UTC20d ago | 1 | – | running | 0 |
| Thu 24 Sep, 13:21 UTC34d ago | 1 | held half | 13.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 205/500
-
02MODPlayers 121/100
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03MODPlayers 183/225
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04MODPlayers 126/700
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05MODPlayers 19/200
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06MODPlayers 50/1000
Quick answers
From the figures on this page.
Filters
Where does replays appear in Rust Tracker lists and filters?
These Rust Tracker lists carry replays: Modded servers, tracked live. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on replays?
Listed for the server browser to read, replays publishes these tags: gmrust (Game mode): Rust survival, standard mode; mp1 (Max players): 1 slots on this server; ts8 (Group limit): Team limit is 8, the game default; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs167058 (Build): Build: 167058; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework runs here: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.
Wipe Schedule
What happens on replays on wipe day?
At their busiest, recent wipes averaged 1 players. 0 hours after the latest wipe, the crowd peaked. The crowd stayed above half the peak until the next wipe in 100% of recent wipes.
When does replays wipe?
replays's rhythm cannot be told yet: too few wipes on record. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. 20 days 8 hours since this world was made.
Server Details
Is replays up, and how does its uptime hold?
Offline now, replays was last seen 8 days 9 hours ago. 0% uptime over the last 7 full days, with 0 of 168 hours up. The first sighting by Rust Tracker was 24 September 2026.
Which Rust version is confirmed on replays?
Confirmed for replays: Rust network protocol 2634 and build 167058, Windows. To join, your game must be on the same protocol; Steam handles the update.
Which location is replays in?
No region is published by replays. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. You connect at 79.165.151.88:28015.
Player Count
How many players are on replays right now?
Offline: replays, last seen 8 days 9 hours ago.
What rank does replays carry among Rust servers?
On player hours over seven days, replays ranks #15,348, inside the top 70% of all ranked servers.
Map and Rules
Which settings and rules are confirmed on replays?
Nothing in replays's name states a gather rate. The game's default applies: groups can have up to 8 players. It runs survival, gather, build, raid, as the game intends. Players can raid and fight each other here. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins run on it. On: VAC, Valve's anti-cheat.
Which map is confirmed for replays?
Generated by the game: the procedural map on replays.
Connect
Which steps join replays?
To connect: start Rust, press F1, enter client.connect 79.165.151.88:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp1,ptrak,$r?,v2634,gmrust,cs167058,ts8,^o^z
Game
gmrust
mp1
ts8
v2634
cs167058
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.