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Rust TrackerRTRC · Radar control
ATIS RTRC INFO O SRV11,747online PAX58,384playing OCC3,437with players WIPED 3H135
MODModded traffic
Callsign

DVE15290

DEV SERVER

Offline 78.46.93.232:29005 checked 10d ago

moddedcarbon
Clearance · join
Players now 0/ 17 0% full
7-day average0peak –
Rank#15,290top 70%
Last wipe15d agono schedule published
Next wipe–no rhythm it keeps
Track history

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Sep29 Sep4 Oct14 Oct19 Oct24 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.8 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Mon 12 OctSun 11 OctMon 28 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 18:24 UTC15d ago 1 – running 0
Sun 11 Oct, 17:32 UTC16d ago 1 – 1 days 0
Mon 28 Sep, 10:07 UTC29d ago 1 – 13.3 days 1
Sun 27 Sep, 12:55 UTC30d ago 1 – 0.9 days 1
Thu 24 Sep, 21:04 UTC33d ago 1 – 2.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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ATIS · this server

Quick answers

From the figures on this page.

Tags

Which Rust Tracker filters and lists carry DEV SERVER?

Modded servers, tracked live — the Rust Tracker lists that include DEV SERVER. It comes up under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

How should you read the tags on DEV SERVER?

The game's server browser reads these tags from DEV SERVER: gmvanilla (Game mode): Game mode: vanilla survival; mp17 (Max players): Slots: 17; ts8 (Group limit): Teams cap at 8; this is the game default; v2634 (Protocol): To join, your game must match protocol 2634; cs167398 (Build): This server runs game build 167398; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): No region code is set; ^z (Modded): The game is changed by plugins or settings; listed under Modded; ^y (Carbon): Carbon is installed — a plugin framework. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.

Wipe Schedule

What should you expect on DEV SERVER when wipe day lands?

The average peak across recent wipes: 1 players. The peak on the latest wipe came 1 hours after it.

Which wipe times are confirmed for DEV SERVER?

Irregular wipe times at DEV SERVER: there is no next wipe to predict. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. Its world went live 15 days 4 hours.

Server Details

What is the uptime on DEV SERVER, and is it online?

Offline: DEV SERVER confirmed offline, last seen 10 days ago. 0% uptime over the last 7 full days, with 0 of 168 hours up. Rust Tracker logged it first on 24 September 2026.

Which Rust build is DEV SERVER running?

Rust network protocol 2634 and build 167398 is the build on DEV SERVER; the platform is Linux. The same protocol is required to join, and Steam updates it for you.

What location is DEV SERVER hosted in?

Nothing on region from DEV SERVER; none is published. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. Connect on 78.46.93.232:29005.

Player Count

What is the player count on DEV SERVER?

Offline now for DEV SERVER, last seen 10 days ago.

Where does DEV SERVER sit in the server rankings?

Top 70% of all ranked servers, and #15,290 on seven-day player hours: DEV SERVER.

Map and Rules

Which settings and rules are confirmed on DEV SERVER?

Nothing in DEV SERVER's name states a gather rate. The game's default applies: groups can have up to 8 players. survival is the game mode, gather, build, raid, as the game intends. Raiding and PvP are permitted between players. Plugins or settings change the game, and the server browser lists it under Modded. Carbon plugins run on it. VAC is on, Valve's anti-cheat.

Which map is confirmed for DEV SERVER?

Generated by the game from seed 1256, the procedural map on DEV SERVER measures 3,500. Look at it on RustMaps from this page: equal size and seed return the same map.

Connect

How do you get onto DEV SERVER?

Open the console in Rust with F1 after starting the game, then type client.connect 78.46.93.232:29005. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp17,ptrak,$r?,v2634,gmvanilla,cs167398,ts8,^z,^y

Game

gmvanilla
Game mode Game mode: vanilla survival.
mp17
Max players Slots: 17.
ts8
Group limit Teams cap at 8; this is the game default.
v2634
Protocol To join, your game must match protocol 2634.
cs167398
Build This server runs game build 167398.
ptrak
Networking Network layer is RakNet, which is standard for the game.
$r?
Region code No region code is set.

Mods and access

^z
Modded The game is changed by plugins or settings; listed under Modded.
^y
Carbon Carbon is installed — a plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.