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Rust TrackerRTRC · Radar control
ATIS RTRC INFO F SRV11,866online PAX94,541playing OCC3,878with players WIPED 3H396
MODModded traffic
Callsign

DVL15481

Development Server

Offline 78.121.59.215:28015 checked 39d ago

moddedoxide
Clearance · join
Players now 0/ 5 0% full
7-day average0peak –
Rank#15,481no region published
Last wipe39d agono schedule published
Next wipe–no wipe seen yet
Track history

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep23 Sep24 Sep26 Sep27 Sep
Flight plan

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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ATIS · this server

Quick answers

From the figures on this page.

Filters

Which Rust Tracker filters and lists carry Development Server?

Modded servers, tracked live — the Rust Tracker lists that include Development Server. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What do the tags mean that Development Server is listed under?

The game's server browser reads these tags from Development Server: gmrust (Game mode): Survival as standard Rust plays; mp5 (Max players): Capacity: 5 slots; ts8 (Group limit): Teams cap at 8; this is the game default; v2633 (Protocol): Join only if your game is on protocol 2633; cs164530 (Build): Build: 164530; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework runs here: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; listed under Modded. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.

Wipe Times

Which wipe times are confirmed for Development Server?

The record holds too few of Development Server's wipes to show its rhythm. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. 39 days 21 hours since this world was made.

Location and Status

How reliable is Development Server, and is it online now?

Offline now, Development Server was last seen 39 days 6 hours ago. 0 of 168 hours up over the last 7 full days: 0% uptime. Rust Tracker logged it first on 20 September 2026.

Which Rust version is confirmed on Development Server?

Rust network protocol 2633 and build 164530 on Windows is what Development Server runs. Steam updates it for you; your game must share the protocol to join.

Which location is Development Server in?

No region is published by Development Server. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. Connect on 78.121.59.215:28015.

Population

What is the player count on Development Server?

Offline: Development Server, last seen 39 days 6 hours ago.

What rank does Development Server carry among Rust servers?

Top – of all ranked servers, and #15,481 on seven-day player hours: Development Server.

Settings

Which settings and rules are confirmed on Development Server?

No gather rate appears in Development Server's name. 8 players per group is the game's default, and the cap holds. survival is the game mode, gather, build and raid: the standard game. Players can raid and fight each other here. Plugins or settings change the game, and the server browser lists it under Modded. The plugin count stands at Oxide. On: VAC, Valve's anti-cheat.

Which map is loaded on Development Server?

A procedural map runs on Development Server, generated by the game.

How to Join

How do you get onto Development Server?

Open the console in Rust with F1 after starting the game, then type client.connect 78.121.59.215:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp5,ptrak,$r?,v2633,gmrust,cs164530,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp5
Max players Capacity: 5 slots.
ts8
Group limit Teams cap at 8; this is the game default.
v2633
Protocol Join only if your game is on protocol 2633.
cs164530
Build Build: 164530.
ptrak
Networking Network layer: RakNet, the game's standard.
$r?
Region code No region code is set.

Mods and access

^o
Oxide A plugin framework runs here: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.