WHS4900=
W2H26
Online 77.98.128.63:28015 checked 6m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 12 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 22% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 12:04 UTC4d ago | 1 | – | running | 1 |
| Thu 22 Oct, 21:20 UTC6d ago | 1 | – | 1.6 days | 1 |
| Tue 20 Oct, 17:40 UTC8d ago | 1 | held half | 2.2 days | 0 |
| Mon 19 Oct, 23:16 UTC8d ago | 1 | – | 0.8 days | 0 |
| Sun 18 Oct, 21:00 UTC10d ago | 1 | – | 1.1 days | 1 |
| Sun 18 Oct, 11:55 UTC10d ago | 1 | – | 0.4 days | 1 |
| Sat 17 Oct, 20:38 UTC11d ago | 1 | – | 0.6 days | 1 |
| Fri 16 Oct, 14:07 UTC12d ago | 1 | – | 1.3 days | 1 |
| Mon 12 Oct, 12:23 UTC16d ago | 1 | held half | 4.1 days | 1 |
| Sun 11 Oct, 21:59 UTC17d ago | 1 | – | 0.6 days | 1 |
| Sun 11 Oct, 15:39 UTC17d ago | 1 | – | 0.3 days | 0 |
| Thu 8 Oct, 20:52 UTC20d ago | 0 | – | 2.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
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01MODPlayers 85/500
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02MODPlayers 133/100
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03MODPlayers 78/225
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04MODPlayers 67/700
-
05MODPlayers 20/200
-
06MODPlayers 9/1000
Quick answers
From the figures on this page.
Filters
Where does W2H26 appear in Rust Tracker lists and filters?
These Rust Tracker lists carry W2H26: Modded servers, tracked live. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Which tags does W2H26 carry, and what do they mean?
Listed for the server browser to read, W2H26 publishes these tags: gmrust (Game mode): Survival as standard Rust plays; mp100 (Max players): Slots: 100; ts8 (Group limit): Teams cap at 8; this is the game default; v2635 (Protocol): Your game must be on protocol 2635 to connect; cs168909 (Build): Build: 168909; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): The region code is unset; ^o (Oxide): Plugin framework confirmed: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.
Wipe Schedule
What happens on W2H26 on wipe day?
The average peak across recent wipes: 1 players. The peak on the latest wipe came 0 hours after it. Half the peak was held until the next wipe in 100% of its recent wipes.
When does W2H26 wipe?
Irregular wipe times at W2H26: there is no next wipe to predict. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. Its world went live 6 days 1 hours.
Server Details
Is W2H26 up, and how does its uptime hold?
W2H26 is up and online at this moment. By its own uptime figure, the last restart was roughly 1 hours ago. Uptime stood at 35% for the last 7 full days, 58 of 168 hours online. Rust Tracker logged it first on 8 October 2026.
Which Rust version is confirmed on W2H26?
Rust network protocol 2635 and build 168909 on Windows is what W2H26 runs. To join, your game must be on the same protocol; Steam handles the update.
What is performance like on W2H26?
Average server fps over the last 48 hours: 233, with a low of 150. Maximum entities carried: 18,529, from buildings and deployables to everything else. Peak memory use: 1,248 MB. Lag, as players experience it, comes from low fps and a rising entity count.
Where does W2H26 sit?
Region: none published by W2H26. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. Connect on 77.98.128.63:28015.
Player Count
Is W2H26 busy?
W2H26 is at 1 players, capacity 100. Peak of 1 in the last seven days, average 1 players. Busiest window in 48 hours: 13:00 UTC, 1 players on average.
Where does W2H26 sit in the server rankings?
On player hours over seven days, W2H26 ranks #4,900, inside the top 22% of all ranked servers.
Settings
Which settings and rules are confirmed on W2H26?
Nothing in W2H26's name states a gather rate. 8 players per group is the game's default, and the cap holds. It runs survival, gather, build and raid: the standard game. Players can raid and fight each other here. Plugins or settings change the game, and the server browser lists it under Modded. The plugin count stands at Oxide. VAC is on, Valve's anti-cheat.
Which map is loaded on W2H26?
Generated by the game from seed 1290386241, the procedural map on W2H26 measures 2,000. Size and seed match, so the map is the same: view it on RustMaps from this page.
Connect
What is the way to join W2H26?
To connect: start Rust, press F1, enter client.connect 77.98.128.63:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp100
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.