LCL15408
Local Rust Server [No EAC]
Offline 77.36.115.55:28015 checked 15d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 151/500
-
02MODPlayers 135/100
-
03MODPlayers 184/225
-
04MODPlayers 90/700
-
05MODPlayers 5/200
-
06MODPlayers 38/1000
Quick answers
From the figures on this page.
Filters
Where does Local Rust Server [No EAC] appear in Rust Tracker lists and filters?
These Rust Tracker lists carry Local Rust Server [No EAC]: Modded servers, tracked live. It comes up under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on Local Rust Server [No EAC]?
These tags are published by Local Rust Server [No EAC] for the game's server browser to read: gmrust (Game mode): Rust survival, standard mode; mp50 (Max players): 50 slots on this server; ts8 (Group limit): Default team size: 8; v2634 (Protocol): To join, your game must match protocol 2634; cs166494 (Build): Build: 166494; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): The region code is unset; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.
Wipe Times
When does Local Rust Server [No EAC] wipe?
The record holds too few of Local Rust Server [No EAC]'s wipes to show its rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. 26 days 5 hours since this world was made.
Server Details
Is Local Rust Server [No EAC] up, and how does its uptime hold?
Offline: Local Rust Server [No EAC] confirmed offline, last seen 15 days 4 hours ago. 0% uptime over the last 7 full days, with 0 of 168 hours up. Rust Tracker logged it first on 12 October 2026.
Which Rust version is confirmed on Local Rust Server [No EAC]?
Rust network protocol 2634 and build 166494 on Windows is what Local Rust Server [No EAC] runs. The same protocol is required to join, and Steam updates it for you.
Which location is Local Rust Server [No EAC] in?
Nothing on region from Local Rust Server [No EAC]; none is published. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. You connect at 77.36.115.55:28015.
Population
How many players are on Local Rust Server [No EAC] right now?
Last seen 15 days 4 hours ago; Local Rust Server [No EAC] is offline at present.
How does Local Rust Server [No EAC] compare in the rankings?
Seven-day player hours put Local Rust Server [No EAC] at #15,408, within the top 71% of all ranked servers.
Map and Rules
Which settings and rules are confirmed on Local Rust Server [No EAC]?
The name of Local Rust Server [No EAC] carries no gather rate. 8 players per group is the game's default, and the cap holds. It runs survival, gather, build and raid: the standard game. Players can raid and fight each other here. The server browser lists it under Modded, where plugins or settings change the game. Plugins on it: Oxide. Off: VAC, Valve's anti-cheat.
Which map is loaded on Local Rust Server [No EAC]?
A procedural map runs on Local Rust Server [No EAC], generated by the game.
How to Join
What is the way to join Local Rust Server [No EAC]?
To connect: start Rust, press F1, enter client.connect 77.36.115.55:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp50,ptrak,$r?,v2634,gmrust,cs166494,ts8,^o^z
Game
gmrust
mp50
ts8
v2634
cs166494
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.